Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base, editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and every reference follows. Engine UI prefabs (dialog, answers, message, game menu, inventory, map, skills) and their panel entries moved out of the story mod into the subsystem mods; the card_novel and vn_starter_novel collections are removed.
34 lines
1.3 KiB
JSON
34 lines
1.3 KiB
JSON
{
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"id": "frontend",
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"kind": "frontend",
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"name": "Front-end",
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"author": "ct",
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"version": "1.0.0",
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"description": "Loaded with every game and on its own without one: the main menu, settings, save browser and the mod manager.",
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"locale": [
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{ "lang": "ru", "name": "Оболочка", "description": "Загружается с каждой игрой и без неё: главное меню, настройки, сохранения и менеджер модов." }
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],
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"mechanics": [
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{
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"id": "menu",
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"name": "Main menu",
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"role": "ui",
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"description": "Main menu, settings and the save/load panels.",
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"locale": [
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{ "lang": "ru", "name": "Главное меню", "description": "Главное меню, настройки и панели сохранения/загрузки." }
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],
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"mods": ["menu_base>=1", "ui_base>=1", "audio_base>=1"]
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},
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{
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"id": "mods",
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"name": "Mod manager",
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"role": "tools",
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"description": "Catalog, installation and the game constructor.",
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"locale": [
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{ "lang": "ru", "name": "Менеджер модов", "description": "Каталог, установка и конструктор игр." }
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],
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"mods": ["mod_manager>=1"]
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}
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]
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}
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