Files
mod_menu_base/manifest.json
T
cthangover 2f15bba00b Entering an edited running game switches its mod set
New game / Load of the running game re-enter it in place only while it still
matches its collection; after the player edited the collection the mod set is
switched, so added mechanics (the editors) appear. Test suite collection_edit.
2026-10-18 21:20:27 +02:00

20 lines
630 B
JSON

{
"id": "menu_base",
"name": "Menu",
"version": "1.0.0",
"author": "ct",
"description": "Registry-driven main menu: built-in buttons, settings and save/load panels moved out of the core.",
"category": "ui",
"sources": [
"src/**/*.cs"
],
"depends": ["ui_base>=1"],
"test_suites": [
{"id": "menu_flow", "activate": ["--itest=menu_flow"]},
{"id": "save_dormancy", "activate": ["--itest=save_dormancy"]},
{"id": "new_game", "activate": ["--itest=new_game"]},
{"id": "hot_reload", "activate": ["--itest=hot_reload"]},
{"id": "collection_edit", "activate": ["--itest=collection_edit"]}
]
}