help messages
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@@ -219,3 +219,20 @@ mod_manager/collection_delete_confirm = The collection «{0}» will be deleted.
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mod_manager/collection_delete_done = Collection deleted. Its mods stay in the system.
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mod_manager/collection_nested_readonly = This block is nested deeper — open it on its own to change it.
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mod_manager/collection_forked = Block “{0}” copied for this game — other games stay unchanged.
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mod_manager/help_open = What do the controls on this screen mean?
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mod_manager/help_close = Close help
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mod_manager/help_mods_title = Mods
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mod_manager/help_mods_body = This is the list of mods installed on this device. Use the search box in the header to find a mod by its name, and the refresh button to re-read the catalog — freshly installed mods appear at once. Click a mod card to open its page with the description, the version and the actions. The switch on each card turns the mod on or off for the games that use it; a disabled mod keeps its files but is not loaded. Scenes and content of a disabled mod disappear from running games until you enable it again, while your saves are kept either way.
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mod_manager/help_mod_page_title = Mod page
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mod_manager/help_mod_page_body = This page shows one mod in detail: the description, the author, the version and the list of its dependencies. From here you can enable or disable the mod for the current games, and open its scenes if the mod provides any. The links under the description jump to the collections this mod belongs to. The back button and Escape return you to the mods list; the on/off state of the mod is saved with your game and survives restarts, so there is no need to set it every time. If two mods ship the same file, the page tells you which one wins.
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mod_manager/help_collections_title = Collections
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mod_manager/help_collections_body = The collections tab lists game collections: ready-made bundles of mods that play like separate games. Every card shows the cover, the title and the mods the collection includes. Click a card to open the collection, and use Configure to open the scheme editor for it. Installing a collection fetches the mods it needs; removing it never deletes your saves — the game's data sleeps and returns together with the collection.
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mod_manager/help_scheme_title = Scheme editor
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mod_manager/help_scheme_body = The scheme editor changes what a collection includes: which mods take part in the game and in which order they load. Turn the checkboxes on and off to add or remove mods, and drag rows to change the load order — when two mods ship the same file, the one loaded later wins. The editor validates your scheme before saving and warns about missing dependencies. Changes apply on the next launch of the game; your saves are kept, and the data of absent mods sleeps until the mod returns.
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mod_manager/sort_tooltip = Sort the list: by name, author or install state.
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mod_manager/filters_reset_tooltip = Return every filter and the search box to their defaults.
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mod_manager/collection_json_tooltip = Open the scheme as raw JSON: view, edit and apply it back.
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mod_manager/collection_reset_tooltip = Discard all unsaved scheme changes.
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mod_manager/collection_game_tooltip = Switch the scheme being edited to another collection.
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mod_manager/collection_plan_tooltip = Open the plan: what apply will install and enable.
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mod_manager/collection_problems_tooltip = Open the problem list: missing mods, version gaps and conflicts.
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