239 lines
13 KiB
Properties
239 lines
13 KiB
Properties
# mod_manager — mod manager localization
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mod_mod_manager_name = Mod Manager
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mod_mod_manager_desc = Nexus-style mod manager: catalog browsing, category filters, install, update and remove.
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mod_manager/menu_title = Mods & Collections
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mod_manager/title = Mod Manager
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mod_manager/back = Close
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mod_manager/search_placeholder = Search mods...
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mod_manager/sort_name = By name
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mod_manager/sort_author = By author
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mod_manager/sort_status = By status
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mod_manager/refresh = Refresh catalog
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mod_manager/loading = Loading catalog...
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mod_manager/results = Mods: {0}
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mod_manager/filters = Filters
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mod_manager/reset_filters = Reset
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mod_manager/filter_status = Status
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mod_manager/filter_categories = Categories
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mod_manager/group_by_category = Group by category
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mod_manager/status_installed = Installed
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mod_manager/status_not_installed = Not installed
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mod_manager/status_update = Update available
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mod_manager/status_downgrade = Older version available
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mod_manager/status_modified = Modified locally
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mod_manager/status_disabled = Disabled
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mod_manager/status_conflict = Catalog conflict
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mod_manager/conflict_title = Warning
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mod_manager/conflict_warning = The same mod with the same version and title is published by different catalogs with different content. One variant may be counterfeit: install only from a trusted source.
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mod_manager/source_catalog = Catalog: {0}
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mod_manager/source_local = Local mod
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mod_manager/category_story = Story
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mod_manager/category_characters = Characters
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mod_manager/category_gameplay = Gameplay
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mod_manager/category_visual = Visual
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mod_manager/category_audio = Audio
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mod_manager/category_ui = UI
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mod_manager/category_locale = Locale
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mod_manager/category_library = Library
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mod_manager/category_engine = Engine
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mod_manager/category_overhaul = Overhaul
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mod_manager/category_tools = Tools
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mod_manager/category_editor = Editor
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mod_manager/category_debug = Debug
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mod_manager/category_other = Other
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mod_manager/action_install = Install
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mod_manager/action_update = Update
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mod_manager/action_downgrade = Downgrade
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mod_manager/action_reinstall = Reinstall
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mod_manager/action_delete = Delete
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mod_manager/action_enable = Enable
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mod_manager/action_disable = Disable
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mod_manager/restart_required = Changes will take effect after restarting the game
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mod_manager/progress_installing = Installing "{0}"...
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mod_manager/install_failed = Install failed. Check your connection and try again.
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mod_manager/delete_title = Delete mod
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mod_manager/delete_text = Delete mod "{0}"? This is irreversible and takes effect after restart.
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mod_manager/delete_confirm = Delete
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mod_manager/delete_failed = Failed to delete the mod. See the log.
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mod_manager/cancel = Cancel
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mod_manager/installed_version = Installed: {0}
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mod_manager/not_installed_hint = Not installed
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mod_manager/latest = latest
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mod_manager/installed_marker = installed
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mod_manager/no_results = Nothing found
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mod_manager/description = Description
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mod_manager/depends = Depends on
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mod_manager/used_by = Used by
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mod_manager/conflicts = Conflicts
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mod_manager/changelog = Changelog
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mod_manager/version = Version:
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mod_manager/self_hint = System mod: cannot be deleted or disabled
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mod_manager/collections_menu_title = Collections
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mod_manager/collections_title = Collections
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mod_manager/collections_empty = No collections found
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mod_manager/collection_result = Mods: {0}/{1}
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mod_manager/collection_mechanics = Mechanics
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mod_manager/collection_node = Mod
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mod_manager/collection_plan = Install plan
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mod_manager/collection_apply = Apply collection
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mod_manager/collection_plan_ready = Everything is ready
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mod_manager/collection_install_count = To install: {0}
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mod_manager/collection_enable_count = To enable: {0}
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mod_manager/collection_missing = Missing from the catalog: {0}
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mod_manager/collection_mismatch = Version mismatch: {0}
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mod_manager/collection_optional = optional
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mod_manager/collection_externals = Dependencies
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mod_manager/collection_external = dependency
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mod_manager/collection_node_hint = Select a mod on the graph
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mod_manager/collection_requires = Requires: {0}
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mod_manager/collection_origin_builtin = built-in
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mod_manager/collection_origin_user = local
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mod_manager/collection_origin_catalog = catalog
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mod_manager/collection_progress = Applying "{0}"...
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mod_manager/collection_apply_failed = Failed to apply the collection. See the log.
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mod_manager/collection_state_installed = Installed
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mod_manager/collection_state_disabled = Disabled
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mod_manager/collection_state_catalog = Available in catalog
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mod_manager/collection_state_missing = Not found
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mod_manager/collection_state_mismatch = Version mismatch
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# Scheme editor (collections pyramid)
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mod_manager/collection_add_mechanic = + Mechanic
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mod_manager/collection_new_game = + Game
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mod_manager/collection_new_game_name = New game
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mod_manager/collection_new_game_desc = Assemble a game from mechanics: add blocks and mods.
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mod_manager/collection_new_mechanic_name = New mechanic
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mod_manager/collection_group_ready = ready
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mod_manager/collection_group_empty = empty
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mod_manager/collection_group_off = off
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mod_manager/collection_links = Links
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mod_manager/collection_problems = Problems
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mod_manager/collection_tab_inspector = Inspector
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mod_manager/collection_tab_problems = Check
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mod_manager/collection_tab_plan = Plan
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mod_manager/collection_plan_install = to install
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mod_manager/collection_plan_enable = to enable
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mod_manager/collection_save = Save
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mod_manager/collection_reset = Reset
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mod_manager/collection_json = JSON
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mod_manager/collection_save_ok = Saved to user://collections.json
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mod_manager/collection_no_changes = Nothing to save
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mod_manager/collection_reset_confirm = Discard unsaved changes?
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mod_manager/collection_rename_title = Name and description
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mod_manager/collection_field_name = Name
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mod_manager/collection_field_note = Description
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mod_manager/collection_add_mod = Add mod
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mod_manager/collection_empty_mechanic = Empty mechanic
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mod_manager/collection_empty_mechanic_desc = Create a contour from scratch: add the name, description and mods manually.
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mod_manager/collection_pick_mechanic = Add mechanic
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mod_manager/collection_pick_replace = Replace mechanic
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mod_manager/collection_choose = Add
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mod_manager/collection_replace = Replace
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mod_manager/collection_remove = Remove
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mod_manager/collection_rename = Rename
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mod_manager/collection_create = Create
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mod_manager/collection_where = Add to
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mod_manager/collection_new_extra = + new "Extra" mechanic
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mod_manager/collection_extra_name = Extra
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mod_manager/collection_extra_note = Manually added mods.
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mod_manager/collection_search_mechanic = Search mechanics...
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mod_manager/collection_search_mod = Search mods...
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mod_manager/collection_problems_none = No problems - the assembly is consistent.
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mod_manager/collection_problem_missing = Block "{0}" not found
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mod_manager/collection_problem_cycle = Cycle: "{0}" -> "{1}"
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mod_manager/collection_problem_role = Slot "{0}" is claimed twice
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mod_manager/collection_problem_require = "{0}": requirement "{1}" is not met
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mod_manager/collection_show = Show
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mod_manager/collection_hint = Select a contour or a mod. Drag frames by the header, resize by the corner, move mods freely. Drag the empty canvas with the left button to pan.
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mod_manager/collection_mechanic = mechanic
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mod_manager/collection_group = group
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mod_manager/collection_mods = mods
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mod_manager/collection_in_group = In group
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mod_manager/collection_remove_mod = Remove from mechanic
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mod_manager/collection_turn_on = Turn on
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mod_manager/collection_turn_off = Turn off
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mod_manager/collection_unsaved = unsaved changes
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# ─── Mods & collections hub ───
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mod_manager/hub_tab_mods = Mods
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mod_manager/hub_tab_collections = Collections
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mod_manager/hub_back_to_menu = ← Menu
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mod_manager/hub_back_to_gallery = ← Games
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mod_manager/hub_back_to_mods = ← Mods
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mod_manager/hub_in_one_collection = in {0} collection
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mod_manager/hub_in_many_collections = in {0} collections
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# Gallery of ready games
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mod_manager/gallery_crumb = Ready-made games
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mod_manager/gallery_title = Games
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mod_manager/gallery_hint = ready-made mod sets: one button installs everything
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mod_manager/gallery_search_placeholder = Search collections...
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mod_manager/gallery_new_game = + Build your own game
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mod_manager/gallery_new_game_blank = + Build your own game from scratch
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mod_manager/gallery_empty_hint = Add a collections/ folder with JSON files to your mod — the collections will appear here.
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mod_manager/gallery_edit_scheme = Edit scheme
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mod_manager/gallery_ready = Ready to play
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mod_manager/gallery_ready_done = Ready ✓
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mod_manager/gallery_missing_n = Missing {0}
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mod_manager/gallery_problems_n = Problems: {0}
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mod_manager/gallery_enable_badge_n = Enable {0}
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mod_manager/gallery_install_btn_n = Install ({0})
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mod_manager/gallery_enable_btn_n = Enable ({0})
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mod_manager/gallery_draft = Draft
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mod_manager/gallery_continue = Continue building
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# Bottom build bar (scheme editor)
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mod_manager/build_caption = Build
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mod_manager/build_stat_install = Install
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mod_manager/build_stat_enable = Enable
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mod_manager/build_stat_problems = Problems
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mod_manager/build_hint_problems = Fix the problems to apply the collection
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mod_manager/build_open_manager = Open mod manager
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mod_manager/collection_crumb_scheme = Scheme
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mod_manager/collection_find_in_catalog = Find in catalog
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mod_manager/collection_duplicate = Duplicate
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mod_manager/collection_revert = Revert to built-in
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mod_manager/collection_saves = Saves: {0}
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mod_manager/collection_next_launch = Changes apply the next time the game starts.
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mod_manager/collection_json_apply = Apply
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mod_manager/collection_json_invalid = Invalid JSON: {0}
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mod_manager/collection_json_id_changed = The collection id cannot change — use Duplicate for a new game.
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mod_manager/collection_copy_name = {0} (copy)
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mod_manager/collection_copy_saves = The original game has saves ({0}). Copy them to the new game?
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mod_manager/collection_copy_saves_ok = Copy
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mod_manager/collection_revert_confirm = Discard your changes and restore the built-in version of the game? Saves stay.
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mod_manager/collection_revert_done = Built-in version restored.
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mod_manager/collection_delete = Delete collection
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mod_manager/collection_delete_confirm = The collection «{0}» will be deleted. Its mods stay installed in the system, and its saves ({1}) stay on disk.
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mod_manager/collection_delete_done = Collection deleted. Its mods stay in the system.
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mod_manager/collection_nested_readonly = This block is nested deeper — open it on its own to change it.
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mod_manager/collection_forked = Block “{0}” copied for this game — other games stay unchanged.
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mod_manager/help_open = What do the controls on this screen mean?
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mod_manager/help_close = Close help
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mod_manager/help_mods_title = Mods
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mod_manager/help_mods_body = This is the list of mods installed on this device. Use the search box in the header to find a mod by its name, and the refresh button to re-read the catalog — freshly installed mods appear at once. Click a mod card to open its page with the description, the version and the actions. The switch on each card turns the mod on or off for the games that use it; a disabled mod keeps its files but is not loaded. Scenes and content of a disabled mod disappear from running games until you enable it again, while your saves are kept either way.
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mod_manager/help_mod_page_title = Mod page
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mod_manager/help_mod_page_body = This page shows one mod in detail: the description, the author, the version and the list of its dependencies. From here you can enable or disable the mod for the current games, and open its scenes if the mod provides any. The links under the description jump to the collections this mod belongs to. The back button and Escape return you to the mods list; the on/off state of the mod is saved with your game and survives restarts, so there is no need to set it every time. If two mods ship the same file, the page tells you which one wins.
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mod_manager/help_collections_title = Collections
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mod_manager/help_collections_body = The collections tab lists game collections: ready-made bundles of mods that play like separate games. Every card shows the cover, the title and the mods the collection includes. Click a card to open the collection, and use Configure to open the scheme editor for it. Installing a collection fetches the mods it needs; removing it never deletes your saves — the game's data sleeps and returns together with the collection.
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mod_manager/help_scheme_title = Scheme editor
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mod_manager/help_scheme_body = The scheme editor changes what a collection includes: which mods take part in the game and in which order they load. Turn the checkboxes on and off to add or remove mods, and drag rows to change the load order — when two mods ship the same file, the one loaded later wins. The editor validates your scheme before saving and warns about missing dependencies. Changes apply on the next launch of the game; your saves are kept, and the data of absent mods sleeps until the mod returns.
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mod_manager/sort_tooltip = Sort the list: by name, author or install state.
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mod_manager/filters_reset_tooltip = Return every filter and the search box to their defaults.
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mod_manager/collection_json_tooltip = Open the scheme as raw JSON: view, edit and apply it back.
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mod_manager/collection_reset_tooltip = Discard all unsaved scheme changes.
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mod_manager/collection_game_tooltip = Switch the scheme being edited to another collection.
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mod_manager/collection_plan_tooltip = Open the plan: what apply will install and enable.
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mod_manager/collection_problems_tooltip = Open the problem list: missing mods, version gaps and conflicts.
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