Files
mod_mod_manager/manifest.json
T
cthangover eabb06fcbe Mod naming rule and engine UI in engine mods
Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
2026-10-18 19:00:35 +02:00

20 lines
515 B
JSON

{
"id": "mod_manager",
"name": "Mod Manager",
"version": "1.0.0",
"author": "ct",
"description": "Nexus-style mod manager: browse the catalog, filter by category and status, install, update and remove mods.",
"category": "tools, ui",
"sources": [
"src/**/*.cs"
],
"depends": ["ui_base>=1"],
"main_menu": [
{
"id": "mods_hub",
"scene_path": "scenes/mods_hub_screen.tscn",
"button": { "icon": "mod_manager", "locale": "mod_manager/menu_title", "index": 100 }
}
]
}