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mod_mod_manager/locale/en.properties
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# mod_manager — mod manager localization
mod_mod_manager_name = Mod Manager
mod_mod_manager_desc = Nexus-style mod manager: catalog browsing, category filters, install, update and remove.
mod_manager/menu_title = Mods & Collections
mod_manager/title = Mod Manager
mod_manager/back = Close
mod_manager/search_placeholder = Search mods...
mod_manager/sort_name = By name
mod_manager/sort_author = By author
mod_manager/sort_status = By status
mod_manager/refresh = Refresh catalog
mod_manager/loading = Loading catalog...
mod_manager/results = Mods: {0}
mod_manager/filters = Filters
mod_manager/reset_filters = Reset
mod_manager/filter_status = Status
mod_manager/filter_categories = Categories
mod_manager/group_by_category = Group by category
mod_manager/status_installed = Installed
mod_manager/status_not_installed = Not installed
mod_manager/status_update = Update available
mod_manager/status_downgrade = Older version available
mod_manager/status_modified = Modified locally
mod_manager/status_disabled = Disabled
mod_manager/status_conflict = Catalog conflict
mod_manager/conflict_title = Warning
mod_manager/conflict_warning = The same mod with the same version and title is published by different catalogs with different content. One variant may be counterfeit: install only from a trusted source.
mod_manager/source_catalog = Catalog: {0}
mod_manager/source_local = Local mod
mod_manager/category_story = Story
mod_manager/category_characters = Characters
mod_manager/category_gameplay = Gameplay
mod_manager/category_visual = Visual
mod_manager/category_audio = Audio
mod_manager/category_ui = UI
mod_manager/category_locale = Locale
mod_manager/category_library = Library
mod_manager/category_engine = Engine
mod_manager/category_overhaul = Overhaul
mod_manager/category_tools = Tools
mod_manager/category_editor = Editor
mod_manager/category_debug = Debug
mod_manager/category_other = Other
mod_manager/action_install = Install
mod_manager/action_update = Update
mod_manager/action_downgrade = Downgrade
mod_manager/action_reinstall = Reinstall
mod_manager/action_delete = Delete
mod_manager/action_enable = Enable
mod_manager/action_disable = Disable
mod_manager/restart_required = Changes will take effect after restarting the game
mod_manager/progress_installing = Installing "{0}"...
mod_manager/install_failed = Install failed. Check your connection and try again.
mod_manager/delete_title = Delete mod
mod_manager/delete_text = Delete mod "{0}"? This is irreversible and takes effect after restart.
mod_manager/delete_confirm = Delete
mod_manager/delete_failed = Failed to delete the mod. See the log.
mod_manager/cancel = Cancel
mod_manager/installed_version = Installed: {0}
mod_manager/not_installed_hint = Not installed
mod_manager/latest = latest
mod_manager/installed_marker = installed
mod_manager/no_results = Nothing found
mod_manager/description = Description
mod_manager/depends = Depends on
mod_manager/used_by = Used by
mod_manager/conflicts = Conflicts
mod_manager/changelog = Changelog
mod_manager/version = Version:
mod_manager/self_hint = System mod: cannot be deleted or disabled
mod_manager/collections_menu_title = Collections
mod_manager/collections_title = Collections
mod_manager/collections_empty = No collections found
mod_manager/collection_result = Mods: {0}/{1}
mod_manager/collection_mechanics = Mechanics
mod_manager/collection_node = Mod
mod_manager/collection_plan = Install plan
mod_manager/collection_apply = Apply collection
mod_manager/collection_plan_ready = Everything is ready
mod_manager/collection_install_count = To install: {0}
mod_manager/collection_enable_count = To enable: {0}
mod_manager/collection_missing = Missing from the catalog: {0}
mod_manager/collection_mismatch = Version mismatch: {0}
mod_manager/collection_optional = optional
mod_manager/collection_externals = Dependencies
mod_manager/collection_external = dependency
mod_manager/collection_node_hint = Select a mod on the graph
mod_manager/collection_requires = Requires: {0}
mod_manager/collection_origin_builtin = built-in
mod_manager/collection_origin_user = local
mod_manager/collection_origin_catalog = catalog
mod_manager/collection_progress = Applying "{0}"...
mod_manager/collection_apply_failed = Failed to apply the collection. See the log.
mod_manager/collection_state_installed = Installed
mod_manager/collection_state_disabled = Disabled
mod_manager/collection_state_catalog = Available in catalog
mod_manager/collection_state_missing = Not found
mod_manager/collection_state_mismatch = Version mismatch
# Scheme editor (collections pyramid)
mod_manager/collection_add_mechanic = + Mechanic
mod_manager/collection_new_game = + Game
mod_manager/collection_new_game_name = New game
mod_manager/collection_new_game_desc = Assemble a game from mechanics: add blocks and mods.
mod_manager/collection_new_mechanic_name = New mechanic
mod_manager/collection_group_ready = ready
mod_manager/collection_group_empty = empty
mod_manager/collection_group_off = off
mod_manager/collection_links = Links
mod_manager/collection_problems = Problems
mod_manager/collection_tab_inspector = Inspector
mod_manager/collection_tab_problems = Check
mod_manager/collection_tab_plan = Plan
mod_manager/collection_plan_install = to install
mod_manager/collection_plan_enable = to enable
mod_manager/collection_save = Save
mod_manager/collection_reset = Reset
mod_manager/collection_json = JSON
mod_manager/collection_save_ok = Saved to user://collections.json
mod_manager/collection_no_changes = Nothing to save
mod_manager/collection_reset_confirm = Discard unsaved changes?
mod_manager/collection_rename_title = Name and description
mod_manager/collection_field_name = Name
mod_manager/collection_field_note = Description
mod_manager/collection_add_mod = Add mod
mod_manager/collection_empty_mechanic = Empty mechanic
mod_manager/collection_empty_mechanic_desc = Create a contour from scratch: add the name, description and mods manually.
mod_manager/collection_pick_mechanic = Add mechanic
mod_manager/collection_pick_replace = Replace mechanic
mod_manager/collection_choose = Add
mod_manager/collection_replace = Replace
mod_manager/collection_remove = Remove
mod_manager/collection_rename = Rename
mod_manager/collection_create = Create
mod_manager/collection_where = Add to
mod_manager/collection_new_extra = + new "Extra" mechanic
mod_manager/collection_extra_name = Extra
mod_manager/collection_extra_note = Manually added mods.
mod_manager/collection_search_mechanic = Search mechanics...
mod_manager/collection_search_mod = Search mods...
mod_manager/collection_problems_none = No problems - the assembly is consistent.
mod_manager/collection_problem_missing = Block "{0}" not found
mod_manager/collection_problem_cycle = Cycle: "{0}" -> "{1}"
mod_manager/collection_problem_role = Slot "{0}" is claimed twice
mod_manager/collection_problem_require = "{0}": requirement "{1}" is not met
mod_manager/collection_show = Show
mod_manager/collection_hint = Select a contour or a mod. Drag frames by the header, resize by the corner, move mods freely. Drag the empty canvas with the left button to pan.
mod_manager/collection_mechanic = mechanic
mod_manager/collection_group = group
mod_manager/collection_mods = mods
mod_manager/collection_in_group = In group
mod_manager/collection_remove_mod = Remove from mechanic
mod_manager/collection_turn_on = Turn on
mod_manager/collection_turn_off = Turn off
mod_manager/collection_unsaved = unsaved changes
# ─── Mods & collections hub ───
mod_manager/hub_tab_mods = Mods
mod_manager/hub_tab_collections = Collections
mod_manager/hub_back_to_menu = ← Menu
mod_manager/hub_back_to_gallery = ← Games
mod_manager/hub_back_to_mods = ← Mods
mod_manager/hub_in_one_collection = in {0} collection
mod_manager/hub_in_many_collections = in {0} collections
# Gallery of ready games
mod_manager/gallery_crumb = Ready-made games
mod_manager/gallery_title = Games
mod_manager/gallery_hint = ready-made mod sets: one button installs everything
mod_manager/gallery_search_placeholder = Search collections...
mod_manager/gallery_new_game = + Build your own game
mod_manager/gallery_new_game_blank = + Build your own game from scratch
mod_manager/gallery_empty_hint = Add a collections/ folder with JSON files to your mod — the collections will appear here.
mod_manager/gallery_edit_scheme = Edit scheme
mod_manager/gallery_ready = Ready to play
mod_manager/gallery_ready_done = Ready ✓
mod_manager/gallery_missing_n = Missing {0}
mod_manager/gallery_problems_n = Problems: {0}
mod_manager/gallery_enable_badge_n = Enable {0}
mod_manager/gallery_install_btn_n = Install ({0})
mod_manager/gallery_enable_btn_n = Enable ({0})
mod_manager/gallery_draft = Draft
mod_manager/gallery_continue = Continue building
# Bottom build bar (scheme editor)
mod_manager/build_caption = Build
mod_manager/build_stat_install = Install
mod_manager/build_stat_enable = Enable
mod_manager/build_stat_problems = Problems
mod_manager/build_hint_problems = Fix the problems to apply the collection
mod_manager/build_open_manager = Open mod manager
mod_manager/collection_crumb_scheme = Scheme
mod_manager/collection_find_in_catalog = Find in catalog
mod_manager/collection_duplicate = Duplicate
mod_manager/collection_revert = Revert to built-in
mod_manager/collection_saves = Saves: {0}
mod_manager/collection_next_launch = Changes apply the next time the game starts.
mod_manager/collection_json_apply = Apply
mod_manager/collection_json_invalid = Invalid JSON: {0}
mod_manager/collection_json_id_changed = The collection id cannot change — use Duplicate for a new game.
mod_manager/collection_copy_name = {0} (copy)
mod_manager/collection_copy_saves = The original game has saves ({0}). Copy them to the new game?
mod_manager/collection_copy_saves_ok = Copy
mod_manager/collection_revert_confirm = Discard your changes and restore the built-in version of the game? Saves stay.
mod_manager/collection_revert_done = Built-in version restored.
mod_manager/collection_delete = Delete collection
mod_manager/collection_delete_confirm = The collection «{0}» will be deleted. Its mods stay installed in the system, and its saves ({1}) stay on disk.
mod_manager/collection_delete_done = Collection deleted. Its mods stay in the system.
mod_manager/collection_nested_readonly = This block is nested deeper — open it on its own to change it.
mod_manager/collection_forked = Block “{0}” copied for this game — other games stay unchanged.
mod_manager/help_open = Contextual hints (F1)
mod_manager/help_active = Hover over a control · Left click — pin the hint · Esc — exit
mod_manager/collection_order_legend = Dependency → the mod that needs it. Card positions and group boundaries do not define load order.
mod_manager/enable_tooltip = Load this mod in games that use it.
mod_manager/disable_tooltip = Do not load this mod. Its files and saves are kept.
mod_manager/hint_mods_tab_title = Mods
mod_manager/hint_mods_tab_body = The catalog and installed mods. Manage mod files, versions and whether games load them here.
mod_manager/hint_collections_tab_title = Collections
mod_manager/hint_collections_tab_body = Ready-made mod sets that run as separate games. Their contents can be changed in the scheme editor.
mod_manager/hint_collection_search_title = Search collections
mod_manager/hint_collection_search_body = Filters cards by title, description, identifier and tags.
mod_manager/hint_refresh_title = Refresh
mod_manager/hint_refresh_body = Reloads the catalog and compares it with installed mods. Your current settings are preserved.
mod_manager/hint_mod_search_title = Search mods
mod_manager/hint_mod_search_body = Filters the list by mod title, author or identifier.
mod_manager/hint_mod_sort_title = Sorting
mod_manager/hint_mod_sort_body = Changes only the card order: by name, author or installation state.
mod_manager/hint_filters_reset_title = Reset filters
mod_manager/hint_filters_reset_body = Restores the default search, states, categories and grouping.
mod_manager/hint_group_categories_title = Group by category
mod_manager/hint_group_categories_body = Groups cards into sections without changing the mods themselves.
mod_manager/hint_mod_card_title = Mod card
mod_manager/hint_mod_card_body = Click an empty part of the card to open its description, dependencies and every available action.
mod_manager/hint_mod_version_title = Mod version
mod_manager/hint_mod_version_body = Chooses the version to install or update. Labels mark the latest and currently installed versions.
mod_manager/hint_mod_action_title = Mod action
mod_manager/hint_mod_action_body = The action follows the mod state: install, update, change version, reinstall or delete.
mod_manager/hint_mod_enabled_title = Mod loading
mod_manager/hint_mod_enabled_body = A disabled mod stays on disk but is not loaded by games. Saves and mod data are preserved.
mod_manager/hint_mod_delete_title = Delete mod
mod_manager/hint_mod_delete_body = Removes the mod files from this device. Collections and game saves are not deleted.
mod_manager/hint_mod_collections_title = Used in collections
mod_manager/hint_mod_collections_body = Opens the collections that include this mod.
mod_manager/hint_collection_new_title = New collection
mod_manager/hint_collection_new_body = Creates an empty game scheme. Add mods and mechanics in the editor.
mod_manager/hint_collection_apply_title = Apply contents
mod_manager/hint_collection_apply_body = Installs missing mods and enables required ones. You can review the plan first.
mod_manager/hint_collection_edit_title = Configure collection
mod_manager/hint_collection_edit_body = Opens the game contents: mods, dependencies, load order and the change plan.
mod_manager/hint_collection_delete_title = Delete collection
mod_manager/hint_collection_delete_body = Deletes only the collection. Installed mods and game saves are kept.
mod_manager/hint_collection_add_mechanic_title = Add mechanic
mod_manager/hint_collection_add_mechanic_body = Adds a group for related mods and their settings to the scheme.
mod_manager/hint_collection_game_title = Edited collection
mod_manager/hint_collection_game_body = Switches the editor to another game without closing this screen.
mod_manager/hint_collection_problems_title = Scheme problems
mod_manager/hint_collection_problems_body = Lists missing mods, incompatible versions and conflicts that prevent the game from running.
mod_manager/hint_collection_plan_title = Change plan
mod_manager/hint_collection_plan_body = Shows which mods applying the scheme will install and enable.
mod_manager/hint_collection_json_title = Scheme as JSON
mod_manager/hint_collection_json_body = Opens the scheme as text for inspection and precise editing.
mod_manager/hint_collection_reset_title = Discard changes
mod_manager/hint_collection_reset_body = Restores the last saved scheme. Mods that are already installed are not removed.
mod_manager/hint_collection_links_title = Scheme links
mod_manager/hint_collection_links_body = Shows or hides dependency lines between groups and mods.
mod_manager/hint_load_order_title = Load order
mod_manager/hint_load_order_body = Mods load from top to bottom. When two mods replace the same resource, the lower mod wins.
mod_manager/sort_tooltip = Sort the list: by name, author or install state.
mod_manager/filters_reset_tooltip = Return every filter and the search box to their defaults.
mod_manager/collection_json_tooltip = Open the scheme as raw JSON: view, edit and apply it back.
mod_manager/collection_reset_tooltip = Discard all unsaved scheme changes.
mod_manager/collection_game_tooltip = Switch the scheme being edited to another collection.
mod_manager/collection_plan_tooltip = Open the plan: what apply will install and enable.
mod_manager/collection_problems_tooltip = Open the problem list: missing mods, version gaps and conflicts.
# Graphite collection editor
mod_manager/collection_links_selected = Selected links
mod_manager/collection_links_all = All links
mod_manager/collection_links_none = No links
mod_manager/collection_canvas_search = Find in scheme…
mod_manager/collection_canvas_fit = Fit width
mod_manager/collection_canvas_arrange = Arrange
mod_manager/collection_canvas_focus = Show selection
mod_manager/collection_version_caption = Version for this collection
mod_manager/collection_version_hint = This is the game requirement, not the installed mod version.
mod_manager/collection_version_edit = Change requirement
mod_manager/collection_version_any = Any
mod_manager/collection_version_minimum = At least
mod_manager/collection_version_exact = Exactly
mod_manager/collection_version_branch = Branch
mod_manager/collection_version_maximum = At most
mod_manager/collection_version_greater = Above
mod_manager/collection_version_less = Below
mod_manager/collection_version_branch_hint = Branch: ^1 accepts 1.x; ^1.2 accepts 1.2.x.
mod_manager/collection_version_invalid = Invalid version. Enter a value such as 2.0.0.
mod_manager/collection_role_hint = A group describes the mod’s purpose in this game; another game may assign it a different role.
mod_manager/collection_used_by = Required by: {0}
mod_manager/collection_other_role = {0} → {1}
mod_manager/hint_collection_dependencies_title = Dependencies and group purpose
mod_manager/hint_collection_dependencies_body = Dependency → the mod that needs it. Card positions and group boundaries do not define load order. A group describes the mod’s purpose in this game; another game may assign it a different role.