Add reusable soundtrack pack and shared playlists
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# Line endings: LF everywhere, on every OS, whatever core.autocrlf says.
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* text=auto eol=lf
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# cmd.exe misreads labels and goto in LF batch files, so they stay CRLF.
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*.bat text eol=crlf
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*.cmd text eol=crlf
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# Binaries: never converted, never diffed as text.
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*.png binary
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*.jpg binary
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*.jpeg binary
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*.webp binary
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*.svg text
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*.ogg binary
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*.wav binary
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*.mp3 binary
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*.ttf binary
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*.otf binary
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*.woff binary
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*.woff2 binary
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*.dll binary
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*.so binary
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*.dylib binary
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*.pdb binary
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*.exe binary
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*.zip binary
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*.pck binary
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*.moc3 binary
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*.res binary
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*.scn binary
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+37
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# Godot 4.x
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.godot/
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.idea/
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sdk/
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bin/
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obj/
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#ai
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.omo/
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.opencode/
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gen/
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obj/
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bin/
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*.tres~
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*.tscn~
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# GDScript LSP
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.godot/
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# Export
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*.exe
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*.dmg
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*.apk
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*.aab
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*.pck
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*.zip
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*.log
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# OS
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.DS_Store
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Thumbs.db
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# Editor
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*.import
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*.godot.uid
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mod_music_pack_name = Music Pack
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mod_music_pack_desc = Shared music for any game: 22 tracks with exploration, combat and main menu playlists.
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mod_music_pack_name = Paquete de música
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mod_music_pack_desc = Música compartida para cualquier juego: 22 pistas con listas de exploración, combate y menú principal.
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mod_music_pack_name = 音楽パック
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mod_music_pack_desc = どのゲームでも使える共通の音楽:22 曲と探索・戦闘・メインメニューのプレイリスト。
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mod_music_pack_name = 음악 팩
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mod_music_pack_desc = 모든 게임에서 사용할 수 있는 공용 음악: 22곡과 탐험, 전투, 메인 메뉴 재생 목록.
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mod_music_pack_name = Музыкальный пак
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mod_music_pack_desc = Общая музыка для любой игры: 22 трека и плейлисты исследования, боя и главного меню.
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mod_music_pack_name = Gói nhạc
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mod_music_pack_desc = Nhạc dùng chung cho mọi game: 22 bản nhạc với danh sách phát khám phá, chiến đấu và menu chính.
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mod_music_pack_name = 音乐包
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mod_music_pack_desc = 适用于任何游戏的共享音乐:22 首曲目,以及探索、战斗和主菜单播放列表。
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{
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"id": "music_pack",
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"name": "Music Pack",
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"version": "1.0.0",
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"author": "ct",
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"description": "Reusable soundtrack for any game: 22 Ogg Vorbis tracks with default exploration, combat and main menu playlists. Games can override playlists while keeping the shared track names.",
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"category": "audio",
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"depends": ["audio_base>=1"]
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}
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{
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"Scene": "Battle",
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"Musics": [
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{
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"MusicType": "Combat",
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"MusicNames": [
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"Aura of Decay",
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"Circuit Dreams II",
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"Crimson Echoes",
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"Crimson Horizon",
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"Glass Symphony",
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"Hex Doom Cart",
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"Iron Resonance",
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"Iron Resonance II",
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"Luminous Twilight",
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"Rusty Frequencies",
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"Skull Resonance",
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"Venom's Embrace"
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]
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}
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]
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}
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{
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"Scene": "default",
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"Musics": [
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{
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"MusicType": "Ambient",
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"MusicNames": [
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"Abyssal Void",
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"Airborne Melody",
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"Binary Prelude",
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"Cinders of Dawn",
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"Melancholic Journey",
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"Nebula Pulse Echoes",
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"Quantum Archive",
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"Twilight Interlude"
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]
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},
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{
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"MusicType": "Combat",
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"MusicNames": [
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"Aura of Decay",
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"Circuit Dreams II",
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"Crimson Echoes",
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"Crimson Horizon",
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"Glass Symphony",
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"Hex Doom Cart",
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"Iron Resonance",
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"Iron Resonance II",
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"Luminous Twilight",
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"Rusty Frequencies",
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"Skull Resonance",
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"Venom's Embrace",
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"Empty Save Room"
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]
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}
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]
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}
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{
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"Scene": "MainMenu",
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"Musics": [
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{
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"MusicType": "Ambient",
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"MusicNames": [
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"Serpent's Lament"
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]
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}
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]
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}
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