7 Commits
Author SHA1 Message Date
cthangover de98c7a765 Add mod documentation in seven languages 2026-10-29 09:26:07 +01:00
cthangover dee2200350 Localization in es, zh, ja, ko, vi 2026-10-23 20:54:46 +02:00
cthangover 2675f619b5 Colour pixel-art toolbar icon 2026-10-23 09:03:53 +02:00
cthangover d09fd7c499 Mod cover 2026-10-22 17:09:48 +02:00
cthangover 5f59b01a51 Line endings: LF everywhere
.gitattributes forces LF (CRLF only for .bat/.cmd), core.autocrlf is off;
files that differed only by CRLF are normalized.
2026-10-21 13:29:49 +02:00
cthangover f4dc0c0b04 Commit pending working-tree changes (local edits, line endings) 2026-10-21 12:32:00 +02:00
cthangover a9ed1b09c0 Mod naming rule and engine UI in engine mods
Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
2026-10-18 19:00:37 +02:00