Files
mod_recruiting/manifest.json
T
cthangover a9ed1b09c0 Mod naming rule and engine UI in engine mods
Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
2026-10-18 19:00:37 +02:00

23 lines
698 B
JSON

{
"id": "recruiting",
"name": "Recruiting",
"version": "1.1.0",
"author": "ct",
"description": "Recruitment of defeated characters: the roster panel, join conditions (e.g. enslaving a defeated enemy), per-recruit behaviours such as nutrition, the party bridge, tick updates and save state.",
"category": "gameplay",
"sources": [
"src/**/*.cs"
],
"depends": ["shell2d_base>=1", "characters_base>=1", "ui_base>=1"],
"ui": [
{
"id": "recruits",
"kind": "panel",
"slot": "ModBeforeUIPanel",
"scene_path": "scenes/recruit_panel.tscn",
"button": { "icon": "recruits", "locale": "ui/recruit/title", "index": 35 },
"priority": 10
}
]
}