Commit Graph
10 Commits
Author SHA1 Message Date
cthangover ae15e23e83 Add mod documentation in seven languages 2026-10-29 09:26:08 +01:00
iisaev 722647082c gitignore file 2026-10-28 15:19:55 +03:00
cthangoverandClaude Opus 5.5 a09051ddda Root nodes join through ModRoot.AddDeferred, so a reload that unloads the mod first never hands Godot a freed node
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 11:29:17 +02:00
cthangover 5c80e31605 Localization in es, zh, ja, ko, vi 2026-10-23 20:54:46 +02:00
cthangover 8ea5d74795 Mod cover v0.1.0 2026-10-22 17:09:48 +02:00
cthangover 20d4513c45 Line endings: LF everywhere
.gitattributes forces LF (CRLF only for .bat/.cmd), core.autocrlf is off;
files that differed only by CRLF are normalized.
2026-10-21 13:29:50 +02:00
cthangover 0bc753e6c3 Commit pending working-tree changes (local edits, line endings) 2026-10-21 12:32:00 +02:00
cthangover 9142e1c7ce Same-named scenario of a dependent mod replaces the original
Scenarios now follow the rule files and entities already use: a mod adds
content under its own names and replaces another mod's scenario by shipping
the same file name and depending on it (later in load order wins, even across
scenes). The resource atlas reports one scenario name in mods not linked by
depends. Documented in AGENTS.md and the site docs (load order, scenarios).
2026-10-18 19:31:05 +02:00
iisaev e43f8fa446 added gitignore 2026-10-18 12:44:16 +03:00
iisaev 9bcd4dcfe1 init mod 2026-10-18 12:41:37 +03:00