rpg_walk: save, main menu, load; action card texts are translated
Covers the empty dialog box after loading a save and the untranslated action cards in battle. Docs: the world is built from engine mods, not a novel engine.
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@@ -3,7 +3,7 @@
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"name": "RPG World",
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"version": "1.0.0",
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"author": "ct",
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"description": "Top-down tile world in the spirit of RPG Maker on top of the novel engine: maps of square tiles in three layers (back, main, front) with a collision layer, walking on the grid with WASD or the arrows, events that talk, teleport or start battles with the action key E/F or on touch, random encounters. A map is a logical scene, so entry scenarios, ambience, saving and the dialog box work on maps unchanged; battles run on the turn-based platform with the game's battle core and return to the same cell. Scenario actions: rpg.battle, rpg.teleport.",
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"description": "Top-down tile world in the spirit of RPG Maker on top of the 2D engine mods: maps of square tiles in three layers (back, main, front) with a collision layer, walking on the grid with WASD or the arrows, events that talk, teleport or start battles with the action key E/F or on touch, random encounters. A map is a logical scene, so entry scenarios, ambience, saving and the dialog box work on maps unchanged; battles run on the turn-based platform with the game's battle core and return to the same cell. Scenario actions: rpg.battle, rpg.teleport.",
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"category": "gameplay",
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"sources": [
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"src/**/*.cs"
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