rpg_walk: save, main menu, load; action card texts are translated
Covers the empty dialog box after loading a save and the untranslated action cards in battle. Docs: the world is built from engine mods, not a novel engine.
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@@ -9,7 +9,7 @@ namespace Cthangover.Mods.Rpg
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/// scene that shows it: entering scene <c>X</c> (any <c>switch_scene X</c>, a
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/// teleport, the return from a battle, loading a save) mounts map <c>X</c>
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/// over the shell. Because the scene stays an ordinary scene, everything the
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/// novel engine attaches to scenes works on a map unchanged — entry
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/// engine attaches to scenes works on a map unchanged — entry
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/// scenarios, ambience and music from <c>scenes/X.json</c>, the default
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/// background (which also becomes the backdrop of battles started here),
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/// saving rules.
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