rpg_walk: save, main menu, load; action card texts are translated

Covers the empty dialog box after loading a save and the untranslated
action cards in battle. Docs: the world is built from engine mods, not a
novel engine.
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cthangover committed 2026-10-21 14:58:58 +02:00
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@@ -9,7 +9,7 @@ namespace Cthangover.Mods.Rpg
/// scene that shows it: entering scene <c>X</c> (any <c>switch_scene X</c>, a
/// teleport, the return from a battle, loading a save) mounts map <c>X</c>
/// over the shell. Because the scene stays an ordinary scene, everything the
/// novel engine attaches to scenes works on a map unchanged — entry
/// engine attaches to scenes works on a map unchanged — entry
/// scenarios, ambience and music from <c>scenes/X.json</c>, the default
/// background (which also becomes the backdrop of battles started here),
/// saving rules.