Covers the empty dialog box after loading a save and the untranslated
action cards in battle. Docs: the world is built from engine mods, not a
novel engine.
Maps of square tiles in three layers plus a collision layer, mounted over
the 2D shell when their scene is entered. WASD walking, E/F action events,
touch teleports, story-flag conditions, random encounters, rpg.battle and
rpg.teleport actions, position saving. Integration suite rpg_walk.