Commit Graph
4 Commits
Author SHA1 Message Date
cthangover 10214416ad rpg_walk: skip the battle shot while a scene transition is running 2026-10-23 09:29:42 +03:00
cthangover 002cd09495 rpg_walk: save, main menu, load; action card texts are translated
Covers the empty dialog box after loading a save and the untranslated
action cards in battle. Docs: the world is built from engine mods, not a
novel engine.
2026-10-21 14:58:58 +02:00
cthangover 5c399b150d Qualify Godot.Engine: the tools compile test has an Engine namespace 2026-10-21 13:39:36 +02:00
cthangover 5ca225a2d7 RPG world mod: tile maps, grid walking, map events, battles
Maps of square tiles in three layers plus a collision layer, mounted over
the 2D shell when their scene is entered. WASD walking, E/F action events,
touch teleports, story-flag conditions, random encounters, rpg.battle and
rpg.teleport actions, position saving. Integration suite rpg_walk.
2026-10-21 13:22:18 +02:00