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cthangover/mod_rpg
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16 Commits 1 Branch 1 Tag
7b28c1bb0ab735778bf3fd762e5d466cbcb803d7
Commit Graph
7 Commits
Author SHA1 Message Date
cthangover 7b28c1bb0a Draw broken objects as fragments, plane tiles for fences and walls, tileset publishing; mod documentation 2026-10-29 09:26:10 +01:00
cthangover e153dc9b15 Add woodland atmosphere, interaction cues and scene restoration 2026-10-27 01:07:31 +01:00
cthangover 88ab26dcec Map lighting by the time of day, lit tiles and events; A2 autotiles 2026-10-24 12:56:08 +02:00
cthangoverandClaude Opus 5.5 afc49a16e0 Event pages and NPC move routes on RPG maps; rpg action schemas; walk test passes the RPG Plus prologue
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 10:01:10 +02:00
cthangover e1b733ea01 Localization in es, zh, ja, ko, vi; IsSolid is not written into event files 2026-10-23 20:54:47 +02:00
cthangover c4d6adf8fb Map events apart from the map: map_events/<map>/*.json of any mod merged by id (RpgMapEventResolver, RpgMapEventMerge); item Icon look for events; rpg_walk checks a pickup across leaving the map and loading a save 2026-10-23 19:09:37 +02:00
cthangover 657353b959 Mod unit tests: map grid, walking rules, encounters, save round trip 2026-10-21 13:32:59 +02:00
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