Files
mod_rpg/manifest.json
T
cthangover 5ca225a2d7 RPG world mod: tile maps, grid walking, map events, battles
Maps of square tiles in three layers plus a collision layer, mounted over
the 2D shell when their scene is entered. WASD walking, E/F action events,
touch teleports, story-flag conditions, random encounters, rpg.battle and
rpg.teleport actions, position saving. Integration suite rpg_walk.
2026-10-21 13:22:18 +02:00

19 lines
920 B
JSON

{
"id": "rpg",
"name": "RPG World",
"version": "1.0.0",
"author": "ct",
"description": "Top-down tile world in the spirit of RPG Maker on top of the novel engine: maps of square tiles in three layers (back, main, front) with a collision layer, walking on the grid with WASD or the arrows, events that talk, teleport or start battles with the action key E/F or on touch, random encounters. A map is a logical scene, so entry scenarios, ambience, saving and the dialog box work on maps unchanged; battles run on the turn-based platform with the game's battle core and return to the same cell. Scenario actions: rpg.battle, rpg.teleport.",
"category": "gameplay",
"sources": [
"src/**/*.cs"
],
"test_sources": [
"tests/*.cs"
],
"depends": ["shell2d_base>=1", "ui_base>=1", "dialog_base>=1", "turn_battle_base>=2"],
"test_suites": [
{"id": "walk", "activate": ["--itest=rpg_walk"]}
]
}