Maps of square tiles in three layers plus a collision layer, mounted over the 2D shell when their scene is entered. WASD walking, E/F action events, touch teleports, story-flag conditions, random encounters, rpg.battle and rpg.teleport actions, position saving. Integration suite rpg_walk.
19 lines
920 B
JSON
19 lines
920 B
JSON
{
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"id": "rpg",
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"name": "RPG World",
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"version": "1.0.0",
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"author": "ct",
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"description": "Top-down tile world in the spirit of RPG Maker on top of the novel engine: maps of square tiles in three layers (back, main, front) with a collision layer, walking on the grid with WASD or the arrows, events that talk, teleport or start battles with the action key E/F or on touch, random encounters. A map is a logical scene, so entry scenarios, ambience, saving and the dialog box work on maps unchanged; battles run on the turn-based platform with the game's battle core and return to the same cell. Scenario actions: rpg.battle, rpg.teleport.",
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"category": "gameplay",
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"sources": [
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"src/**/*.cs"
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],
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"test_sources": [
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"tests/*.cs"
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],
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"depends": ["shell2d_base>=1", "ui_base>=1", "dialog_base>=1", "turn_battle_base>=2"],
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"test_suites": [
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{"id": "walk", "activate": ["--itest=rpg_walk"]}
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]
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}
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