Files
mod_rpg/tests/RpgStateTests.cs
T

77 lines
3.2 KiB
C#

namespace Cthangover.Mods.Rpg.Tests
{
using System.Text.Json;
using Cthangover.Core.Mods.Testing;
using Cthangover.Core.Settings;
/// <summary>The saved position and the map file format survive a JSON round trip.</summary>
public class RpgStateTests
{
[ModTest("state/save_and_load_round_trip")]
static void SaveAndLoadRoundTrip(ModTestContext ctx)
{
var state = RpgState.Instance;
var before = state.Data;
try
{
state.Place("rpg_forest", 4, 7, RpgDirection.Left);
var slot = new ModSlot();
var saveable = new RpgSaveable();
saveable.OnSave(slot);
var json = JsonSerializer.Serialize(slot);
var restored = JsonSerializer.Deserialize<ModSlot>(json);
state.Reset();
ModAssert.True(saveable.OnLoad(restored, out var error), error);
ModAssert.Equal("rpg_forest", state.Data.Map, "map");
ModAssert.Equal(4, state.Data.X, "x");
ModAssert.Equal(7, state.Data.Y, "y");
ModAssert.Equal("Left", state.Data.Dir.ToString(), "facing");
}
finally
{
state.Data = before;
}
}
[ModTest("state/load_without_data_goes_to_spawn")]
static void LoadWithoutDataGoesToSpawn(ModTestContext ctx)
{
var state = RpgState.Instance;
var before = state.Data;
try
{
state.Place("rpg_forest", 1, 1, RpgDirection.Up);
ModAssert.True(new RpgSaveable().OnLoad(new ModSlot(), out _), "an empty slot is accepted");
ModAssert.Null(state.Data.Map, "no map: the next entry uses the spawn");
}
finally
{
state.Data = before;
}
}
[ModTest("state/map_file_round_trip")]
static void MapFileRoundTrip(ModTestContext ctx)
{
var json = @"{""Id"":""m"",""Tileset"":""village"",""Width"":2,""Height"":1,
""Spawn"":{""X"":1,""Y"":0,""Dir"":""left""},
""Events"":[{""Id"":""door"",""X"":0,""Y"":0,""Trigger"":""touch"",""Teleport"":{""Map"":""x"",""X"":3,""Y"":4,""Dir"":""Up""}}],
""Encounters"":{""Steps"":20,""Groups"":[""slime""]}}";
var map = JsonSerializer.Deserialize<RpgMap>(json, Cthangover.Core.Utils.JsonOptionsProvider.ReadOptions);
var again = JsonSerializer.Deserialize<RpgMap>(JsonSerializer.Serialize(map), Cthangover.Core.Utils.JsonOptionsProvider.ReadOptions);
ModAssert.Equal("m", again.ID, "id");
ModAssert.Equal("Left", again.Spawn.Dir.ToString(), "spawn facing, read in any case");
ModAssert.Equal("Touch", again.Events[0].Trigger.ToString(), "trigger");
ModAssert.Equal("x", again.Events[0].Teleport.Map, "teleport map");
ModAssert.Equal(4, again.Events[0].Teleport.Y, "teleport y");
ModAssert.False(again.Events[0].IsSolid, "an invisible event does not block");
ModAssert.Equal(20, again.Encounters.Steps, "encounter steps");
ModAssert.Equal(2, again.Zoom, "zoom default");
}
}
}