Files
mod_rpg/manifest.json
T
cthangover 002cd09495 rpg_walk: save, main menu, load; action card texts are translated
Covers the empty dialog box after loading a save and the untranslated
action cards in battle. Docs: the world is built from engine mods, not a
novel engine.
2026-10-21 14:58:58 +02:00

19 lines
922 B
JSON

{
"id": "rpg",
"name": "RPG World",
"version": "1.0.0",
"author": "ct",
"description": "Top-down tile world in the spirit of RPG Maker on top of the 2D engine mods: maps of square tiles in three layers (back, main, front) with a collision layer, walking on the grid with WASD or the arrows, events that talk, teleport or start battles with the action key E/F or on touch, random encounters. A map is a logical scene, so entry scenarios, ambience, saving and the dialog box work on maps unchanged; battles run on the turn-based platform with the game's battle core and return to the same cell. Scenario actions: rpg.battle, rpg.teleport.",
"category": "gameplay",
"sources": [
"src/**/*.cs"
],
"test_sources": [
"tests/*.cs"
],
"depends": ["shell2d_base>=1", "ui_base>=1", "dialog_base>=1", "turn_battle_base>=2"],
"test_suites": [
{"id": "walk", "activate": ["--itest=rpg_walk"]}
]
}