init mod
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mod_rpg_demo_game_name = RPG Demo
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mod_rpg_demo_game_desc = Content of the RPG demo: a village, the elder's house and a forest with a wolf by the cave. Maps, events and scenarios only.
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rpg_demo/map/village = Village by the Grey Forest
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rpg_demo/map/elder_house = Elder's house
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rpg_demo/map/forest = Grey Forest
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rpg_demo/character/hero = Hero
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rpg_demo/character/slime = Slime
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rpg_demo/character/wolf = Wolf
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mod_rpg_demo_game_name = RPG-демо
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mod_rpg_demo_game_desc = Содержимое RPG-демо: деревня, дом старосты и лес с волком у пещеры. Только карты, события и сценарии.
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rpg_demo/map/village = Деревня у Серого леса
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rpg_demo/map/elder_house = Дом старосты
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rpg_demo/map/forest = Серый лес
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rpg_demo/character/hero = Герой
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rpg_demo/character/slime = Слизень
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rpg_demo/character/wolf = Волк
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rpg_demo/chest/empty = Empty. You already took everything.
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rpg_demo/elder/quest_1 = "So you came. Listen: a wolf has settled by the cave in the forest. Kills goats, howls at night, looks at me funny."
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rpg_demo/elder/quest_2 = "Go east, past the pond, along the path. Drive it off, and so be it, I will stop waking you up."
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rpg_demo/elder/thanks_1 = "The wolf is gone? Well, well. I did not believe in you, and you went and ruined it."
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rpg_demo/elder/thanks_2 = "Off you go. Now you may sleep till noon. Not a minute longer."
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rpg_demo/chest/forest = A chest in the forest. Inside: dried mushrooms and someone's lost hope. You take the mushrooms.
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rpg_demo/chest/house = In the chest: old socks and a note saying "Don't touch". Too late.
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rpg_demo/door/locked = Locked. Behind the door someone is trying very hard to pretend nobody is home.
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rpg_demo/merchant/line1 = "The shop is closed. Out of goods, out of conscience. Come back when they bring both."
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rpg_demo/slime/line1 = A slime blocks the path and gurgles defiantly.
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rpg_demo/sign/village = "East: the Grey Forest. West: also a forest, but we don't go there."
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rpg_demo/villager/line1 = "They say there are slimes in the forest. Small ones, but it's insulting when they crawl into your boot."
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rpg_demo/wolf/line1 = A wolf sits by the cave. It looks you over the way it looks at the elder's goats.
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rpg_demo/wolf/line2 = "Grrr."
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rpg_demo/house/enter = The house smells of herbs, wax and, a little, of the elder.
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rpg_demo/forest/enter = The Grey Forest. It is quiet the way it is only quiet where someone is being eaten.
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rpg_demo/intro/title = The Village by the Grey Forest
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rpg_demo/intro/line1 = Morning. The roosters went hoarse before dawn, and the elder has already sent the boy for you three times.
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rpg_demo/intro/controls = Walk with WASD or the arrows. Talk, open and read with E or F.
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rpg_demo/chest/empty = Пусто. Ты уже всё забрал.
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rpg_demo/elder/quest_1 = — Явился. Слушай: у пещеры в лесу поселился волк. Режет коз, воет по ночам, на меня смотрит косо.
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rpg_demo/elder/quest_2 = — Иди на восток, мимо пруда, по тропе. Прогони его — и я, так и быть, перестану тебя будить.
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rpg_demo/elder/thanks_1 = — Волка нет? Ну надо же. Я в тебя не верил, а ты взял и всё испортил.
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rpg_demo/elder/thanks_2 = — Ступай. Теперь можешь спать до полудня. Не дольше.
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rpg_demo/chest/forest = Сундук в лесу. Внутри — сухие грибы и чья-то потерянная надежда. Грибы ты берёшь.
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rpg_demo/chest/house = В сундуке — старые носки и записка: «Не трогай». Поздно.
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rpg_demo/door/locked = Заперто. За дверью кто-то очень старательно делает вид, что его нет.
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rpg_demo/merchant/line1 = — Лавка закрыта. Товар закончился, совесть тоже. Приходи, когда привезут и то, и другое.
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rpg_demo/slime/line1 = Слизень перегородил тропу и булькает с вызовом.
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rpg_demo/sign/village = «На восток — Серый лес. На запад — тоже лес, но мы туда не ходим».
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rpg_demo/villager/line1 = — Говорят, в лесу слизни. Мелкие, а обидно, когда в сапог заползают.
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rpg_demo/wolf/line1 = У пещеры сидит волк. Он оглядывает тебя, как старостину козу.
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rpg_demo/wolf/line2 = — Р-р-р.
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rpg_demo/house/enter = В доме пахнет травами, воском и немного — старостой.
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rpg_demo/forest/enter = Серый лес. Здесь тихо так, как бывает тихо только там, где кого-то едят.
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rpg_demo/intro/title = Деревня у Серого леса
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rpg_demo/intro/line1 = Утро. Петухи охрипли ещё до рассвета, а староста уже трижды присылал за тобой мальчишку.
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rpg_demo/intro/controls = Ходить — WASD или стрелки. Говорить, открывать, читать — E или F.
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