init mod
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# Line endings: LF everywhere, on every OS, whatever core.autocrlf says.
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* text=auto eol=lf
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# cmd.exe misreads labels and goto in LF batch files, so they stay CRLF.
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*.bat text eol=crlf
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*.cmd text eol=crlf
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# Binaries: never converted, never diffed as text.
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*.png binary
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*.jpg binary
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*.jpeg binary
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*.webp binary
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*.svg text
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*.ogg binary
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*.wav binary
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*.mp3 binary
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*.ttf binary
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*.otf binary
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*.woff binary
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*.woff2 binary
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*.dll binary
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*.so binary
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*.dylib binary
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*.pdb binary
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*.exe binary
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*.zip binary
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*.pck binary
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*.moc3 binary
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*.res binary
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*.scn binary
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{
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"Kind": "character",
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"Items": [
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{
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"Id": "rpg_hero",
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"Name": "rpg_demo/character/hero",
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"Image": "characters/village/hero",
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"Level": 1,
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"Point": 1,
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"Health": 24,
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"Defence": 0,
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"Attack": 6,
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"Actions": [
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"physics/attack",
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"physics/defence"
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]
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},
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{
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"Id": "rpg_slime",
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"Name": "rpg_demo/character/slime",
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"Image": "characters/village/slime",
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"Behaviour": "base",
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"Level": 1,
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"Point": 1,
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"Health": 8,
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"Defence": 0,
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"Attack": 2,
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"Exp": 3,
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"RecruitmentChance": 0,
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"Actions": [
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"physics/attack"
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]
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},
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{
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"Id": "rpg_wolf",
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"Name": "rpg_demo/character/wolf",
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"Image": "characters/village/wolf",
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"Behaviour": "base",
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"Level": 2,
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"Point": 1,
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"Health": 22,
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"Defence": 0,
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"Attack": 4,
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"Exp": 12,
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"RecruitmentChance": 0,
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"Actions": [
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"physics/attack",
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"physics/defence"
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]
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}
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]
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}
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mod_rpg_demo_game_name = RPG Demo
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mod_rpg_demo_game_desc = Content of the RPG demo: a village, the elder's house and a forest with a wolf by the cave. Maps, events and scenarios only.
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rpg_demo/map/village = Village by the Grey Forest
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rpg_demo/map/elder_house = Elder's house
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rpg_demo/map/forest = Grey Forest
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rpg_demo/character/hero = Hero
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rpg_demo/character/slime = Slime
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rpg_demo/character/wolf = Wolf
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mod_rpg_demo_game_name = RPG-демо
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mod_rpg_demo_game_desc = Содержимое RPG-демо: деревня, дом старосты и лес с волком у пещеры. Только карты, события и сценарии.
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rpg_demo/map/village = Деревня у Серого леса
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rpg_demo/map/elder_house = Дом старосты
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rpg_demo/map/forest = Серый лес
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rpg_demo/character/hero = Герой
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rpg_demo/character/slime = Слизень
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rpg_demo/character/wolf = Волк
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rpg_demo/chest/empty = Empty. You already took everything.
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rpg_demo/elder/quest_1 = "So you came. Listen: a wolf has settled by the cave in the forest. Kills goats, howls at night, looks at me funny."
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rpg_demo/elder/quest_2 = "Go east, past the pond, along the path. Drive it off, and so be it, I will stop waking you up."
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rpg_demo/elder/thanks_1 = "The wolf is gone? Well, well. I did not believe in you, and you went and ruined it."
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rpg_demo/elder/thanks_2 = "Off you go. Now you may sleep till noon. Not a minute longer."
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rpg_demo/chest/forest = A chest in the forest. Inside: dried mushrooms and someone's lost hope. You take the mushrooms.
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rpg_demo/chest/house = In the chest: old socks and a note saying "Don't touch". Too late.
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rpg_demo/door/locked = Locked. Behind the door someone is trying very hard to pretend nobody is home.
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rpg_demo/merchant/line1 = "The shop is closed. Out of goods, out of conscience. Come back when they bring both."
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rpg_demo/slime/line1 = A slime blocks the path and gurgles defiantly.
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rpg_demo/sign/village = "East: the Grey Forest. West: also a forest, but we don't go there."
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rpg_demo/villager/line1 = "They say there are slimes in the forest. Small ones, but it's insulting when they crawl into your boot."
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rpg_demo/wolf/line1 = A wolf sits by the cave. It looks you over the way it looks at the elder's goats.
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rpg_demo/wolf/line2 = "Grrr."
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rpg_demo/house/enter = The house smells of herbs, wax and, a little, of the elder.
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rpg_demo/forest/enter = The Grey Forest. It is quiet the way it is only quiet where someone is being eaten.
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rpg_demo/intro/title = The Village by the Grey Forest
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rpg_demo/intro/line1 = Morning. The roosters went hoarse before dawn, and the elder has already sent the boy for you three times.
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rpg_demo/intro/controls = Walk with WASD or the arrows. Talk, open and read with E or F.
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rpg_demo/chest/empty = Пусто. Ты уже всё забрал.
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rpg_demo/elder/quest_1 = — Явился. Слушай: у пещеры в лесу поселился волк. Режет коз, воет по ночам, на меня смотрит косо.
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rpg_demo/elder/quest_2 = — Иди на восток, мимо пруда, по тропе. Прогони его — и я, так и быть, перестану тебя будить.
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rpg_demo/elder/thanks_1 = — Волка нет? Ну надо же. Я в тебя не верил, а ты взял и всё испортил.
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rpg_demo/elder/thanks_2 = — Ступай. Теперь можешь спать до полудня. Не дольше.
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rpg_demo/chest/forest = Сундук в лесу. Внутри — сухие грибы и чья-то потерянная надежда. Грибы ты берёшь.
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rpg_demo/chest/house = В сундуке — старые носки и записка: «Не трогай». Поздно.
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rpg_demo/door/locked = Заперто. За дверью кто-то очень старательно делает вид, что его нет.
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rpg_demo/merchant/line1 = — Лавка закрыта. Товар закончился, совесть тоже. Приходи, когда привезут и то, и другое.
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rpg_demo/slime/line1 = Слизень перегородил тропу и булькает с вызовом.
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rpg_demo/sign/village = «На восток — Серый лес. На запад — тоже лес, но мы туда не ходим».
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rpg_demo/villager/line1 = — Говорят, в лесу слизни. Мелкие, а обидно, когда в сапог заползают.
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rpg_demo/wolf/line1 = У пещеры сидит волк. Он оглядывает тебя, как старостину козу.
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rpg_demo/wolf/line2 = — Р-р-р.
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rpg_demo/house/enter = В доме пахнет травами, воском и немного — старостой.
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rpg_demo/forest/enter = Серый лес. Здесь тихо так, как бывает тихо только там, где кого-то едят.
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rpg_demo/intro/title = Деревня у Серого леса
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rpg_demo/intro/line1 = Утро. Петухи охрипли ещё до рассвета, а староста уже трижды присылал за тобой мальчишку.
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rpg_demo/intro/controls = Ходить — WASD или стрелки. Говорить, открывать, читать — E или F.
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{
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"id": "rpg_demo_game",
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"name": "RPG Demo",
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"version": "1.0.0",
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"author": "ct",
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"description": "Content of the RPG demo (collection rpg_demo): a village, the elder's house and a forest with a wolf at the cave, made of rpg_map files over the village_pack tileset. Shows teleports, talking NPCs, events that change with story flags, chests, a map monster with a win flag and random encounters in the forest. Only data and scenarios, no C#.",
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"category": "story",
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"depends": ["rpg>=1", "village_pack>=1", "characters_base>=1", "dialog_base>=1"]
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}
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{
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"Kind": "rpg_map",
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"Items": [
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{
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"Id": "rpg_elder_house",
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"Name": "rpg_demo/map/elder_house",
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"Tileset": "village",
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"Width": 12,
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"Height": 10,
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"Zoom": 2,
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"Layers": {
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"Back": [
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"7 7 7 7 7 7 7 7 7 7 7 7",
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"7 7 7 7 7 7 7 7 7 7 7 7",
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"7 7 7 7 6 6 6 6 7 7 7 7",
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"7 7 7 7 6 6 6 6 7 7 7 7",
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"7 7 7 7 7 7 7 7 7 7 7 7",
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"7 7 7 7 7 7 7 7 7 7 7 7",
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"7 7 7 7 7 7 7 7 7 7 7 7"
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],
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"Main": [
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"16 16 16 16 16 16 16 16 16 16 16 16",
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"16 16 16 17 16 16 16 16 17 16 16 16",
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"16 31 31 . . . . . . . 31 16",
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"16 . . . . . . . . . . 16",
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"16 . . . . . . . . . . 16",
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"16 . . . . . . . . . . 16",
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"16 . . . . . . . . . . 16",
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"16 . . . . . . . . . . 16",
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"16 . . . . . . . . . . 16",
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"16 16 16 16 16 16 18 16 16 16 16 16"
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],
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"Front": [
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". . . . . . . . . . . .",
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". . . . . . . . . . . .",
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". . . . . . . . . . . .",
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". . . . . . . . . . . .",
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". . . . . . . . . . . .",
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". . . . . . . . . . . .",
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". . . . . . . . . . . ."
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]
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},
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"Collision": [],
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"Spawn": {
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"X": 6,
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"Y": 8,
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"Dir": "Up"
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},
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"Events": [
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{
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"Id": "exit",
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"X": 6,
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"Y": 9,
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"Trigger": "Touch",
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"Teleport": {
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"Map": "rpg_village",
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"X": 6,
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"Y": 7,
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"Dir": "Down"
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}
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},
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{
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"Id": "elder_quest",
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"X": 6,
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"Y": 3,
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"Sprite": "village/elder",
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"Dir": "Down",
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"Scenario": "rpg_demo/events/elder_quest",
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"Condition": "rpg_wolf_dead != 1"
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},
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{
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"Id": "elder_thanks",
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"X": 6,
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"Y": 3,
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"Sprite": "village/elder",
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"Dir": "Down",
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"Scenario": "rpg_demo/events/elder_thanks",
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"Condition": "rpg_wolf_dead == 1"
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},
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{
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"Id": "chest",
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"X": 9,
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"Y": 7,
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"Tile": 14,
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"Scenario": "rpg_demo/events/house_chest",
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"Condition": "rpg_house_chest != 1"
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},
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{
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"Id": "chest_open",
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"X": 9,
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"Y": 7,
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"Tile": 15,
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"Scenario": "rpg_demo/events/chest_empty",
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"Condition": "rpg_house_chest == 1"
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}
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]
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}
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]
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}
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{
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"Kind": "rpg_map",
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"Items": [
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{
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"Id": "rpg_forest",
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"Name": "rpg_demo/map/forest",
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"Tileset": "village",
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"Width": 28,
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"Height": 18,
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"Zoom": 2,
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"Layers": {
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"Back": [
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"24 24 24 24 24 24 26 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 26 24 24",
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"24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24",
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"24 24 24 26 24 24 24 24 24 24 24 24 3 3 3 3 3 24 24 24 24 24 24 24 24 24 24 24",
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"24 26 24 24 26 24 24 24 24 24 24 24 3 24 26 24 24 24 24 24 24 24 24 24 24 24 24 24",
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"24 26 24 24 24 24 24 24 24 24 24 24 3 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24",
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"24 24 24 24 24 24 24 24 24 24 24 24 3 24 24 24 26 24 24 24 24 24 24 24 24 24 24 24",
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"24 24 24 24 24 24 24 24 24 24 24 24 3 24 26 24 24 24 24 24 24 24 24 24 24 24 24 24",
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" 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3",
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"24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24",
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"24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 26 24 24 24 24 24",
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"24 24 26 24 24 24 24 24 24 24 24 26 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24",
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"24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24",
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"24 24 24 24 24 24 24 24 24 24 24 26 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24",
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"24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24",
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"24 24 26 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24",
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"24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24",
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"24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24"
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],
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"Main": [
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" . . . . . . . . . . . . . . . . . . . . . . . . . . . .",
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" 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8",
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" 8 . . . . . . . . . . . . . . . . . . . . . . . . . . 8",
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" 8 . . . . . . 8 . . . . . . . . . . . . . . 11 . . . . 8",
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" 8 . . 8 . . . . . . . . . . . . . . . . . . . . . . . 8",
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" 8 . . . . . . . . 25 . . . . . . . . . . . 8 . . . . . 8",
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" 8 . . . . 8 . . . . . . . . 8 . . . . . . . . . 11 11 11 8",
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" 8 . . . . . . . . . . . . . . . . 25 . . . . . . 11 11 11 8",
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" . . . . . . . . . . . . . . . . . . . . . . . . . . 27 8",
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" 8 . . . . . . . . . . . . . . . . . . . . . . . 11 11 11 8",
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" 8 . . . . . 8 . . . . . . . . 11 . . . 8 . . . . 11 11 11 8",
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" 8 . . . . . . . . . 8 . . . . . . . . . . . . . . . . 8",
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" 8 . . . 8 . . . . . . . . . . . 8 . . . . . . 8 . . . 8",
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" 8 . . . . . . . . . . . . . . . . . . . 25 . . . . . . 8",
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" 8 . 25 . . . . . 8 . . . . . . . . . . . . . . . . . . 8",
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" 8 . . . . . . . . . . . . . . . . . . . . . . . . . . 8",
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" 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8"
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],
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"Front": [
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" 9 . . . . . . . 9 . . 22 22 22 . . . . . . . . . . . . . 9",
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" . . . . . . . . . . . . . . . . . . . . . . . . . . . ."
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]
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},
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"Collision": [
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"............................",
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"............................",
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"............................",
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"............................",
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"..........................#.",
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|
||||
"............................",
|
||||
"............................"
|
||||
],
|
||||
"Spawn": {
|
||||
"X": 1,
|
||||
"Y": 8,
|
||||
"Dir": "Right"
|
||||
},
|
||||
"Events": [
|
||||
{
|
||||
"Id": "to_village",
|
||||
"X": 0,
|
||||
"Y": 8,
|
||||
"Trigger": "Touch",
|
||||
"Teleport": {
|
||||
"Map": "rpg_village",
|
||||
"X": 30,
|
||||
"Y": 9,
|
||||
"Dir": "Left"
|
||||
}
|
||||
},
|
||||
{
|
||||
"Id": "wolf_boss",
|
||||
"X": 25,
|
||||
"Y": 8,
|
||||
"Sprite": "village/wolf",
|
||||
"Dir": "Left",
|
||||
"Scenario": "rpg_demo/events/wolf_boss",
|
||||
"Condition": "rpg_wolf_dead != 1"
|
||||
},
|
||||
{
|
||||
"Id": "chest",
|
||||
"X": 16,
|
||||
"Y": 3,
|
||||
"Tile": 14,
|
||||
"Scenario": "rpg_demo/events/forest_chest",
|
||||
"Condition": "rpg_forest_chest != 1"
|
||||
},
|
||||
{
|
||||
"Id": "chest_open",
|
||||
"X": 16,
|
||||
"Y": 3,
|
||||
"Tile": 15,
|
||||
"Scenario": "rpg_demo/events/chest_empty",
|
||||
"Condition": "rpg_forest_chest == 1"
|
||||
},
|
||||
{
|
||||
"Id": "slime",
|
||||
"X": 10,
|
||||
"Y": 8,
|
||||
"Sprite": "village/slime",
|
||||
"Scenario": "rpg_demo/events/slime",
|
||||
"Condition": "rpg_path_slime != 1"
|
||||
}
|
||||
],
|
||||
"Encounters": {
|
||||
"Steps": 28,
|
||||
"Groups": [
|
||||
"rpg_slime",
|
||||
"rpg_slime,rpg_slime"
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,157 @@
|
||||
{
|
||||
"Kind": "rpg_map",
|
||||
"Items": [
|
||||
{
|
||||
"Id": "rpg_village",
|
||||
"Name": "rpg_demo/map/village",
|
||||
"Tileset": "village",
|
||||
"Width": 32,
|
||||
"Height": 18,
|
||||
"Zoom": 2,
|
||||
"Layers": {
|
||||
"Back": [
|
||||
" 1 0 0 0 0 0 0 0 1 2 0 0 0 2 0 0 0 0 0 2 2 0 0 0 0 0 2 0 0 0 0 0",
|
||||
" 0 0 0 2 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 1 0 0 0",
|
||||
" 0 0 0 0 0 0 0 2 2 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0",
|
||||
" 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 2 0 1 0 0 0 0 0 0 0 0 1 2 2 0 0",
|
||||
" 1 0 0 1 1 0 1 0 0 0 0 0 2 0 0 0 1 0 0 0 0 0 2 2 1 0 1 0 0 0 0 0",
|
||||
" 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 2 0 2 0 0 0 1 0 0 0 0 0 0",
|
||||
" 0 0 0 0 1 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0",
|
||||
" 0 0 0 0 0 0 3 0 0 0 1 6 6 6 6 6 6 6 6 6 0 3 0 0 1 0 0 0 0 0 0 0",
|
||||
" 0 2 0 1 1 0 3 0 0 0 1 6 6 6 6 6 6 6 6 6 0 3 1 0 2 2 0 0 0 0 0 1",
|
||||
" 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3",
|
||||
" 0 2 0 1 0 1 1 0 0 0 0 6 6 6 6 6 6 6 6 6 0 0 1 0 0 0 0 1 0 2 0 0",
|
||||
" 0 0 0 0 0 1 0 1 0 0 0 6 6 6 6 6 6 6 6 6 0 2 0 0 0 1 0 1 1 0 0 0",
|
||||
" 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 2 1 0 30 30 30 30 30 30 30 0 0",
|
||||
" 0 0 0 0 0 0 1 0 0 0 0 1 0 0 0 3 1 0 2 0 0 0 0 5 5 5 5 5 5 5 0 0",
|
||||
" 0 0 0 0 1 0 1 0 0 1 0 0 1 0 0 3 2 0 0 2 0 0 0 5 5 5 5 5 5 5 0 0",
|
||||
" 0 0 0 0 0 0 0 0 1 0 1 0 0 0 0 3 1 0 0 0 0 0 0 5 5 5 5 5 5 5 0 0",
|
||||
" 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 2 0 0 0 5 5 5 5 5 5 5 0 0",
|
||||
" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 2 0 0 0 0 0 2 0 0 0 0 0 0"
|
||||
],
|
||||
"Main": [
|
||||
" . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .",
|
||||
" 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8",
|
||||
" 8 . . . 19 19 19 19 19 19 . . . . . . . . . 19 19 19 19 19 19 . . . . . . 8",
|
||||
" 8 . . . 19 19 19 19 19 19 . . . . . . . . . 19 19 19 19 19 19 . . . . . . 8",
|
||||
" 8 . . . 20 20 20 20 20 20 . . . . . . . . . 20 20 20 20 20 20 . . 10 . . . 8",
|
||||
" 8 . . . 16 17 16 16 17 16 . . . . . . . . . 16 17 16 16 17 16 . . . . . . 8",
|
||||
" 8 . . . 16 16 18 16 16 16 . . . . . . . . . 16 16 18 16 16 16 . . . 10 . . 8",
|
||||
" 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8",
|
||||
" 8 . . . . . . . . . . . 28 . . . . . 28 . . . . . . . . . . . . 8",
|
||||
" 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .",
|
||||
" 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8",
|
||||
" 8 . . . . . . . . 10 . . . . . . . . . 31 31 . . . . . . . . . . 8",
|
||||
" 8 . . . . . . . . . . . . . 23 . . . . . . . . . . . . . . . . 8",
|
||||
" 8 . 12 12 12 12 12 12 12 . . . . . . . . . . . . . . . . . . . . . . 8",
|
||||
" 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8",
|
||||
" 8 . . 10 . . . . . . 10 . . . . . . . . . . . . . . . . . . . . 8",
|
||||
" 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8",
|
||||
" 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 . 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8"
|
||||
],
|
||||
"Front": [
|
||||
" 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9",
|
||||
" 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9",
|
||||
" 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9",
|
||||
" 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9",
|
||||
" 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9",
|
||||
" 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9",
|
||||
" 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9",
|
||||
" 9 . . . . . . . . . . . 29 . . . . . 29 . . . . . . . . . . . . 9",
|
||||
" 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .",
|
||||
" 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9",
|
||||
" 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9",
|
||||
" 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9",
|
||||
" 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9",
|
||||
" 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9",
|
||||
" 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9",
|
||||
" 9 . . . . . . . . . . . . . . . . . . . 22 . . . . . . . . . . 9",
|
||||
" 9 9 9 9 22 22 9 9 9 9 9 9 9 9 9 . 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9",
|
||||
" . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ."
|
||||
]
|
||||
},
|
||||
"Collision": [
|
||||
"................................",
|
||||
"................................",
|
||||
"................................",
|
||||
"................................",
|
||||
"................................",
|
||||
"................................",
|
||||
"................................",
|
||||
"................................",
|
||||
"................................",
|
||||
"................................",
|
||||
"................................",
|
||||
"................................",
|
||||
"................................",
|
||||
"................................",
|
||||
"................................",
|
||||
"................................",
|
||||
"................................",
|
||||
"...............#................"
|
||||
],
|
||||
"Spawn": {
|
||||
"X": 15,
|
||||
"Y": 14,
|
||||
"Dir": "Up"
|
||||
},
|
||||
"Events": [
|
||||
{
|
||||
"Id": "door_elder",
|
||||
"X": 6,
|
||||
"Y": 6,
|
||||
"Trigger": "Touch",
|
||||
"Teleport": {
|
||||
"Map": "rpg_elder_house",
|
||||
"X": 6,
|
||||
"Y": 8,
|
||||
"Dir": "Up"
|
||||
}
|
||||
},
|
||||
{
|
||||
"Id": "door_merchant",
|
||||
"X": 21,
|
||||
"Y": 6,
|
||||
"Trigger": "Action",
|
||||
"Solid": true,
|
||||
"Scenario": "rpg_demo/events/locked_door"
|
||||
},
|
||||
{
|
||||
"Id": "to_forest",
|
||||
"X": 31,
|
||||
"Y": 9,
|
||||
"Trigger": "Touch",
|
||||
"Teleport": {
|
||||
"Map": "rpg_forest",
|
||||
"X": 1,
|
||||
"Y": 8,
|
||||
"Dir": "Right"
|
||||
}
|
||||
},
|
||||
{
|
||||
"Id": "sign",
|
||||
"X": 16,
|
||||
"Y": 11,
|
||||
"Tile": 13,
|
||||
"Scenario": "rpg_demo/events/village_sign"
|
||||
},
|
||||
{
|
||||
"Id": "villager",
|
||||
"X": 9,
|
||||
"Y": 10,
|
||||
"Sprite": "village/villager",
|
||||
"Dir": "Down",
|
||||
"Scenario": "rpg_demo/events/villager"
|
||||
},
|
||||
{
|
||||
"Id": "merchant",
|
||||
"X": 22,
|
||||
"Y": 8,
|
||||
"Sprite": "village/merchant",
|
||||
"Dir": "Left",
|
||||
"Scenario": "rpg_demo/events/merchant"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
ptext "Пусто. Ты уже всё забрал." key=rpg_demo/chest/empty
|
||||
end
|
||||
@@ -0,0 +1,4 @@
|
||||
text "— Явился. Слушай: у пещеры в лесу поселился волк. Режет коз, воет по ночам, на меня смотрит косо." key=rpg_demo/elder/quest_1
|
||||
text "— Иди на восток, мимо пруда, по тропе. Прогони его — и я, так и быть, перестану тебя будить." key=rpg_demo/elder/quest_2
|
||||
flag rpg_quest_taken 1
|
||||
end
|
||||
@@ -0,0 +1,3 @@
|
||||
text "— Волка нет? Ну надо же. Я в тебя не верил, а ты взял и всё испортил." key=rpg_demo/elder/thanks_1
|
||||
text "— Ступай. Теперь можешь спать до полудня. Не дольше." key=rpg_demo/elder/thanks_2
|
||||
end
|
||||
@@ -0,0 +1,3 @@
|
||||
ptext "Сундук в лесу. Внутри — сухие грибы и чья-то потерянная надежда. Грибы ты берёшь." key=rpg_demo/chest/forest
|
||||
flag rpg_forest_chest 1
|
||||
end
|
||||
@@ -0,0 +1,3 @@
|
||||
ptext "В сундуке — старые носки и записка: «Не трогай». Поздно." key=rpg_demo/chest/house
|
||||
flag rpg_house_chest 1
|
||||
end
|
||||
@@ -0,0 +1,2 @@
|
||||
ptext "Заперто. За дверью кто-то очень старательно делает вид, что его нет." key=rpg_demo/door/locked
|
||||
end
|
||||
@@ -0,0 +1,2 @@
|
||||
text "— Лавка закрыта. Товар закончился, совесть тоже. Приходи, когда привезут и то, и другое." key=rpg_demo/merchant/line1
|
||||
end
|
||||
@@ -0,0 +1,3 @@
|
||||
ptext "Слизень перегородил тропу и булькает с вызовом." key=rpg_demo/slime/line1
|
||||
action rpg.battle enemies=rpg_slime win_flag=rpg_path_slime
|
||||
end
|
||||
@@ -0,0 +1,2 @@
|
||||
ptext "«На восток — Серый лес. На запад — тоже лес, но мы туда не ходим»." key=rpg_demo/sign/village
|
||||
end
|
||||
@@ -0,0 +1,2 @@
|
||||
text "— Говорят, в лесу слизни. Мелкие, а обидно, когда в сапог заползают." key=rpg_demo/villager/line1
|
||||
end
|
||||
@@ -0,0 +1,4 @@
|
||||
ptext "У пещеры сидит волк. Он оглядывает тебя, как старостину козу." key=rpg_demo/wolf/line1
|
||||
text "— Р-р-р." key=rpg_demo/wolf/line2
|
||||
action rpg.battle enemies=rpg_wolf,rpg_slime win_flag=rpg_wolf_dead
|
||||
end
|
||||
@@ -0,0 +1,7 @@
|
||||
scene: rpg_elder_house
|
||||
priority: 10
|
||||
is_one_run: true
|
||||
save_allowed: true
|
||||
---
|
||||
ptext "В доме пахнет травами, воском и немного — старостой." key=rpg_demo/house/enter
|
||||
end
|
||||
@@ -0,0 +1,7 @@
|
||||
scene: rpg_forest
|
||||
priority: 10
|
||||
is_one_run: true
|
||||
save_allowed: true
|
||||
---
|
||||
ptext "Серый лес. Здесь тихо так, как бывает тихо только там, где кого-то едят." key=rpg_demo/forest/enter
|
||||
end
|
||||
@@ -0,0 +1,11 @@
|
||||
scene: rpg_village
|
||||
priority: 10
|
||||
is_one_run: true
|
||||
save_allowed: true
|
||||
---
|
||||
# A new game: the hero joins the party here, the elder's quest starts in his house.
|
||||
action party.add id=rpg_hero
|
||||
title "Деревня у Серого леса" key=rpg_demo/intro/title
|
||||
ptext "Утро. Петухи охрипли ещё до рассвета, а староста уже трижды присылал за тобой мальчишку." key=rpg_demo/intro/line1
|
||||
ptext "Ходить — WASD или стрелки. Говорить, открывать, читать — E или F." key=rpg_demo/intro/controls
|
||||
end
|
||||
@@ -0,0 +1,5 @@
|
||||
{
|
||||
"name": "rpg_elder_house",
|
||||
"defaultBackground": "village/meadow",
|
||||
"defaultAmbient": ""
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
{
|
||||
"name": "rpg_forest",
|
||||
"defaultBackground": "village/forest",
|
||||
"defaultAmbient": ""
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
{
|
||||
"name": "rpg_village",
|
||||
"defaultBackground": "village/meadow",
|
||||
"defaultAmbient": ""
|
||||
}
|
||||
Reference in new issue
Block a user