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mod_rpg_plus_game_name = RPG Plus
mod_rpg_plus_game_desc = A complete small RPG: a prologue that picks the class, a village and forest mystery, crafting, trade, a desert and turn-based battles — data and scenarios only.
rpg_plus/item/resin/name = Living resin
rpg_plus/item/resin/desc = The slime left this instead of a will. Burns even in the rain.
rpg_plus/item/wolf_pelt/name = Silver wolf fur
rpg_plus/item/wolf_pelt/desc = The wolf sheds posthumously. Warm and tough.
rpg_plus/item/amber/name = Amber heart
rpg_plus/item/amber/desc = Something inside is beating. Resin should not do that. A lantern component.
rpg_plus/item/salve/name = Woodland salve
rpg_plus/item/salve/desc = Restores 18 health. Smells like soup. Is not soup.
rpg_plus/item/ward_lantern/name = Ward lantern
rpg_plus/item/ward_lantern/desc = Amber in a resin cradle. Take it to the woodland shrine.
rpg_plus/item/fur_mantle/name = Warden mantle
rpg_plus/item/fur_mantle/desc = Fur and resin: +3 defence, +1 vitality. Any class can wear it.
rpg_plus/quest/ward/name = A light on the ledger
rpg_plus/quest/ward/0 = Speak to the elder in the western house. Find out why the forest is closing in.
rpg_plus/quest/ward/1 = Defeat the wolf by the cave in the eastern forest. Find the amber heart.
rpg_plus/quest/ward/2 = Craft a ward lantern at the well workbench: amber, 2 resin, 2 branch bundles. Slimes drop resin; the merchant also sells it. Then enter the cave beyond the wolf to reach the shrine.
rpg_plus/quest/ward/3 = Enter the cave beyond the wolf to reach the shrine. Decide whom the new light will serve.
rpg_plus/quest/ward/4 = Return to the elder for payment. The forest already knows your answer.
rpg_plus/quest/apothecary/name = Soup for external use
rpg_plus/quest/apothecary/0 = The herbalist by the western fence needs medicine for burned hands. Speak to her.
rpg_plus/quest/apothecary/1 = Craft woodland salve: mushroom + living resin. Use the well workbench, then deliver it to the herbalist.
rpg_plus/quest/courier/name = The last delivery
rpg_plus/quest/courier/0 = Find the missing courier in the southern Greywood. The herbalist gave him a parcel.
rpg_plus/quest/courier/1 = Bring the courier’s note to the herbalist by the western fence.
rpg_plus/recipe/salve/name = Woodland salve
rpg_plus/recipe/salve/desc = Mushroom and resin. Works better outside than inside.
rpg_plus/recipe/mantle/name = Warden mantle
rpg_plus/recipe/mantle/desc = Silver fur cured with resin. Warmth and protection.
rpg_plus/recipe/lantern/name = Ward lantern
rpg_plus/recipe/lantern/desc = Amber, two resin and two branch bundles. Light needs a frame.
rpg_plus/station/name = The well workbench
rpg_plus/map/shrine = The forest remembers
rpg_plus/desert/map/name=The Dry March
rpg_plus/desert/enemy/scorpion/name=Sand scorpion
rpg_plus/desert/enemy/beetle/name=Desert beetle