Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base, editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and every reference follows. Engine UI prefabs (dialog, answers, message, game menu, inventory, map, skills) and their panel entries moved out of the story mod into the subsystem mods; the card_novel and vn_starter_novel collections are removed.
65 lines
1.6 KiB
Plaintext
65 lines
1.6 KiB
Plaintext
[gd_scene load_steps=4 format=3 uid="uid://bs8k1n2m3p4q5"]
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[ext_resource type="PackedScene" path="res://scenes/ui/view_box.tscn" id="2_viewbox"]
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[ext_resource type="PackedScene" path="res://scenes/ui/top_view.tscn" id="3_topview"]
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[ext_resource type="Script" path="res://mods/ui_base/src/Messages/NotificationPanel.cs" id="4_notification"]
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[node name="BaseScene" type="Control" groups=["main_event_chain"]]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="Scene" type="Control" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="ModFirstPanel" type="Control" parent="Scene"]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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[node name="ViewBox" parent="Scene" instance=ExtResource("2_viewbox")]
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layout_mode = 1
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[node name="TopView" parent="Scene" instance=ExtResource("3_topview")]
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layout_mode = 1
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[node name="ModBeforeUIPanel" type="Control" parent="Scene"]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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[node name="NotificationPanel" type="Control" parent="Scene"]
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layout_mode = 1
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anchors_preset = 0
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offset_left = 20.0
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offset_top = 46.0
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offset_right = 400.0
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offset_bottom = 230.0
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mouse_filter = 2
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script = ExtResource("4_notification")
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[node name="ModLastPanel" type="Control" parent="Scene"]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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