Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base, editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and every reference follows. Engine UI prefabs (dialog, answers, message, game menu, inventory, map, skills) and their panel entries moved out of the story mod into the subsystem mods; the card_novel and vn_starter_novel collections are removed.
11 lines
376 B
JSON
11 lines
376 B
JSON
{
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"id": "shell2d_base",
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"name": "2D Shell",
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"version": "1.0.0",
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"author": "ct",
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"description": "2D presentation platform: base shell scene with the view box, toolbar, panel slots and notifications. Parent for all 2D mods; content mods fill the shell through scene patches.",
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"category": "engine, library",
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"depends": ["time_base>=1", "ui_base>=1"],
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"ui": []
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}
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