7 Commits
Author SHA1 Message Date
cthangover 07648cc236 Keep skill total labels visible in the grid; mod documentation 2026-10-29 09:26:16 +01:00
cthangoverandClaude Opus 5.5 ab1ed1680b Skill action schema (skill_id) with texts in seven languages
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 10:01:09 +02:00
cthangover 6cf9c5651e Localization in es, zh, ja, ko, vi 2026-10-23 20:54:51 +02:00
cthangover d52452c121 Mod cover 2026-10-22 17:09:49 +02:00
cthangover 7e78f60635 Line endings: LF everywhere
.gitattributes forces LF (CRLF only for .bat/.cmd), core.autocrlf is off;
files that differed only by CRLF are normalized.
2026-10-21 13:29:53 +02:00
cthangover a7d03cd41a Commit pending working-tree changes (local edits, line endings) 2026-10-21 12:32:01 +02:00
cthangover 4fa8137071 Mod naming rule and engine UI in engine mods
Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
2026-10-18 19:00:40 +02:00