Files
mod_test_defaults_and_patches/manifest.json
T
cthangover fc61b48787 Mod naming rule and engine UI in engine mods
Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
2026-10-18 19:00:41 +02:00

20 lines
694 B
JSON

{
"id": "test_defaults_and_patches",
"name": "Test Defaults and Patches",
"version": "1.0.0",
"author": "ct",
"description": "Test fixture of the property patches system: a targeted patch (Marao, food/ration) and wildcard patches of every character and item. Marked as a fixture, so --all-mods and games never load it; the property_patches itest loads it explicitly (--with-mods=test_defaults_and_patches --itest=property_patches) and checks the merged entities.",
"category": "other",
"depends": [
"cthangover_story>=1",
"cthangover_murakami>=1",
"cooking>=1",
"characters_base>=1",
"items_base>=1"
],
"fixture": true,
"sources": [
"src/*.cs"
]
}