Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base, editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and every reference follows. Engine UI prefabs (dialog, answers, message, game menu, inventory, map, skills) and their panel entries moved out of the story mod into the subsystem mods; the card_novel and vn_starter_novel collections are removed.
20 lines
694 B
JSON
20 lines
694 B
JSON
{
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"id": "test_defaults_and_patches",
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"name": "Test Defaults and Patches",
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"version": "1.0.0",
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"author": "ct",
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"description": "Test fixture of the property patches system: a targeted patch (Marao, food/ration) and wildcard patches of every character and item. Marked as a fixture, so --all-mods and games never load it; the property_patches itest loads it explicitly (--with-mods=test_defaults_and_patches --itest=property_patches) and checks the merged entities.",
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"category": "other",
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"depends": [
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"cthangover_story>=1",
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"cthangover_murakami>=1",
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"cooking>=1",
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"characters_base>=1",
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"items_base>=1"
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],
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"fixture": true,
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"sources": [
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"src/*.cs"
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]
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}
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