2.6 KiB
Isometric Tiles — the diamond map view
Isometric Tiles draws tile maps at an angle, as a grid of 2:1 diamonds, so buildings and trees stand up out of the ground. It is one of two map views for the shared Tile Rendering engine; the other is Top-down Tiles. The same maps, events and saves work in both.
What is different from the top-down view
- Diamond cells. Each map cell is drawn as a diamond twice as wide as it is tall. The logical grid is still square: a cell has the same four neighbours as before.
- Standing objects. Buildings and other multi-cell objects that a tileset marks for it are drawn as upright pictures or as several flat faces, instead of flat tiles.
- Characters pick the sprite row that matches their direction on the diamond grid.
- Clicking on the map selects the diamond under the pointer; the RPG map editor uses the same rule.
What does not change: walking rules, collisions, events, battles, saves, lighting and time of day are owned by the RPG mod and Tile Rendering and behave the same in both views.
Limitations
- Keys follow the grid, not the screen. Up and down (W/S, arrows) move along one diagonal of the screen, left and right along the other, because they move the hero one cell on the square grid.
- The edges of a map show. Near a corner of the map you see the empty background beyond the diamond's edge, as in the picture above.
- Tilesets must be prepared. Objects look upright only when the tileset describes them as groups; ordinary tiles are laid flat on the diamonds.
Turn it on
In the game's scheme (Mods & Collections → Collections → the game → Edit scheme), include this mod and set Map projection to Isometric. The value of the tile.renderer setting is isometric:
"settings": { "tile.renderer": "isometric" }
To try it once without changing the game, start it with --tile-renderer=isometric on the command line. RPG Plus already includes both renderers, so only the setting needs to change.
If something goes wrong
- The map is empty. The game's Map projection asks for a renderer that is not included; include this mod or choose another projection.
- The hero walks diagonally. That is how the keys work in this view (see Limitations).

