34 lines
1.8 KiB
Markdown
34 lines
1.8 KiB
Markdown
# Top-down Tiles — the square map view
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Top-down Tiles draws tile maps straight from above, on a square grid, in the style of classic 2D RPGs. It is one of two map views for the shared Tile Rendering engine; the other is Isometric Tiles. RPG Plus uses this view.
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## What changes and what does not
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This mod only decides **how a map cell becomes pixels on screen**: each cell is a square of the tileset's tile size, and a raised object is drawn higher on screen without changing its cell.
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Everything else is owned by other mods and does not change when you switch views:
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- **the map and its content** — tiles, buildings, people, chests — come from content mods (for example RPG Demo and Village Pack);
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- **walking, collisions, events, battles and saves** belong to the RPG mod and use the same grid in both views;
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- **drawing, lighting and time of day** are done by Tile Rendering.
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The arrow keys and WASD move along the screen's up, down, left and right.
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## Turn it on
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In the game's scheme (**Mods & Collections → Collections → the game → Edit scheme**), include this mod and set **Map projection** to **Top-down**. The value of the `tile.renderer` setting is `topdown`:
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```json
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"settings": { "tile.renderer": "topdown" }
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```
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For a single run, add `--tile-renderer=topdown` to the command line. If a game includes only this renderer and leaves the setting empty, it is used automatically.
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## If something goes wrong
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1. **The map is empty.** The game's **Map projection** asks for a renderer that is not included; include this mod or choose another projection.
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