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mod_tile_topdown_base/docs/en.md
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Top-down Tiles — the square map view

Top-down Tiles draws tile maps straight from above, on a square grid, in the style of classic 2D RPGs. It is one of two map views for the shared Tile Rendering engine; the other is Isometric Tiles. RPG Plus uses this view.

The village of RPG Plus at noon in the top-down view: houses, the square with lamps, villagers, the pond and the hero.

What changes and what does not

This mod only decides how a map cell becomes pixels on screen: each cell is a square of the tileset's tile size, and a raised object is drawn higher on screen without changing its cell.

Everything else is owned by other mods and does not change when you switch views:

  • the map and its content — tiles, buildings, people, chests — come from content mods (for example RPG Demo and Village Pack);
  • walking, collisions, events, battles and saves belong to the RPG mod and use the same grid in both views;
  • drawing, lighting and time of day are done by Tile Rendering.

The arrow keys and WASD move along the screen's up, down, left and right.

The same village map drawn in both views: top-down on the left, isometric on the right.

Turn it on

In the game's scheme (Mods & Collections → Collections → the game → Edit scheme), include this mod and set Map projection to Top-down. The value of the tile.renderer setting is topdown:

"settings": { "tile.renderer": "topdown" }

For a single run, add --tile-renderer=topdown to the command line. If a game includes only this renderer and leaves the setting empty, it is used automatically.

If something goes wrong

  1. The map is empty. The game's Map projection asks for a renderer that is not included; include this mod or choose another projection.