Files
mod_time_base/manifest.json
T
cthangover 41976860db Mod naming rule and engine UI in engine mods
Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
2026-10-18 19:00:42 +02:00

14 lines
661 B
JSON

{
"id": "time_base",
"name": "Time Engine",
"version": "1.0.0",
"author": "ct",
"description": "Engine time subsystem: the in-game clock tick controller bridging SceneEventController timer pulses to RuntimeData.Time, the clock HUD widget, the 2D lighting stack (UiLightController, LampBehaviour, LightDef) installed into the kernel through LightingBridge, and the lighting.clear_map scenario action. Replaces the former Core/Settings/TimeTickController, Core/UI/Lights, Core/UI/Tool/TimeController and Core/Actions/LightingServiceImpl.",
"category": "engine, library",
"sources": [
"src/**/*.cs"
],
"depends": ["ui_base>=1"],
"ui": []
}