Files
mod_trading/tests/TradeLedgerTests.cs
T

108 lines
5.0 KiB
C#

namespace Cthangover.Mods.Trading.Tests
{
using System.Collections.Generic;
using System.Linq;
using Cthangover.Core.Items;
using Cthangover.Core.Mods.Resolvers;
using Cthangover.Core.Mods.Testing;
/// <summary>
/// Deals are all or nothing: a refused buy or sell must leave both the money
/// and the goods exactly as they were.
/// </summary>
public class TradeLedgerTests
{
private static string Goods() =>
Entities.Collect<ItemInfo>().Keys.First(k => k != ShopInfo.DefaultCurrency);
private static ShopInfo Shop(string goods) => new()
{
ID = "test_shop",
Sells = new List<ShopOffer> { new() { Item = goods, Price = 3 } },
Buys = new List<ShopOffer> { new() { Item = goods, Price = 2 } },
};
[ModTest("ledger/buy_takes_money_and_adds_goods")]
static void BuyTakesMoneyAndAddsGoods(ModTestContext ctx)
{
var goods = Goods();
var shop = Shop(goods);
var inventory = new Inventory();
inventory.Add(shop.Currency, 10);
var before = inventory.CheckCount(goods);
ModAssert.True(TradeLedger.Buy(inventory, shop, goods, 3), "affordable buy succeeds");
ModAssert.Equal(1, inventory.CheckCount(shop.Currency), "10 - 3 x 3 coins left");
ModAssert.Equal(before + 3, inventory.CheckCount(goods), "three units bought");
ModAssert.Equal(1, TradeLedger.Money(inventory, shop), "money reads the currency stack");
}
[ModTest("ledger/buy_refused_changes_nothing")]
static void BuyRefusedChangesNothing(ModTestContext ctx)
{
var goods = Goods();
var shop = Shop(goods);
var inventory = new Inventory();
inventory.Add(shop.Currency, 5);
var before = inventory.CheckCount(goods);
ModAssert.False(TradeLedger.Buy(inventory, shop, goods, 2), "6 coins needed, 5 owned");
ModAssert.False(TradeLedger.Buy(inventory, shop, goods, 0), "zero units");
ModAssert.False(TradeLedger.Buy(inventory, shop, goods, -1), "negative units");
ModAssert.False(TradeLedger.Buy(inventory, shop, "no/such_item", 1), "not on sale");
ModAssert.Equal(5, inventory.CheckCount(shop.Currency), "money untouched");
ModAssert.Equal(before, inventory.CheckCount(goods), "goods untouched");
}
[ModTest("ledger/sell_pays_and_removes_goods")]
static void SellPaysAndRemovesGoods(ModTestContext ctx)
{
var goods = Goods();
var shop = Shop(goods);
var inventory = new Inventory();
inventory.Add(goods, 4);
var before = inventory.CheckCount(goods);
var money = inventory.CheckCount(shop.Currency);
ModAssert.True(TradeLedger.Sell(inventory, shop, goods, 3), "owned units sell");
ModAssert.Equal(money + 6, inventory.CheckCount(shop.Currency), "3 x 2 coins paid");
ModAssert.Equal(before - 3, inventory.CheckCount(goods), "three units gone");
}
[ModTest("ledger/sell_refused_changes_nothing")]
static void SellRefusedChangesNothing(ModTestContext ctx)
{
var goods = Goods();
var shop = Shop(goods);
var inventory = new Inventory();
inventory.Add(goods, 2);
inventory.Add(shop.Currency, 7);
var before = inventory.CheckCount(goods);
shop.Buys.Add(new ShopOffer { Item = shop.Currency, Price = 1 });
ModAssert.False(TradeLedger.Sell(inventory, shop, goods, before + 1), "more than owned");
ModAssert.False(TradeLedger.Sell(inventory, shop, goods, 0), "zero units");
ModAssert.False(TradeLedger.Sell(inventory, shop, shop.Currency, 1), "money is never sold");
ModAssert.False(TradeLedger.Sell(inventory, new ShopInfo { ID = "picky" }, goods, 1), "not bought by this shop");
ModAssert.Equal(before, inventory.CheckCount(goods), "goods untouched");
ModAssert.Equal(7, inventory.CheckCount(shop.Currency), "money untouched");
}
[ModTest("ledger/max_counts")]
static void MaxCounts(ModTestContext ctx)
{
var goods = Goods();
var shop = Shop(goods);
var inventory = new Inventory();
inventory.Add(shop.Currency, 11);
inventory.Add(goods, 2);
ModAssert.Equal(3, TradeLedger.MaxBuy(inventory, shop, goods), "11 coins buy three at 3");
ModAssert.Equal(inventory.CheckCount(goods), TradeLedger.MaxSell(inventory, shop, goods), "the whole stack sells");
ModAssert.Equal(0, TradeLedger.MaxBuy(inventory, shop, "no/such_item"), "not on sale");
ModAssert.Equal(0, TradeLedger.MaxSell(inventory, new ShopInfo { ID = "picky" }, goods), "not bought");
ModAssert.Equal(0, TradeLedger.Money(null, shop), "no inventory, no money");
}
}
}