Resource ownership: battle sounds in, character actions out
- The win/defeat sounds (sounds/battle/winground, deadground) used by the battle report move here from visual_novel_core. - The basic physics actions (attack, defence, stun) are character data every mod with characters uses; they move to characters_base. - depends no longer lists visual_novel_core: the battle platform does not use the novel content.
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@@ -8,5 +8,5 @@
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"sources": [
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"src/**/*.cs"
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],
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"depends": [ "characters_base>=1", "visual_novel_core>=1", "interface>=1", "items_base>=1", "quests_base>=1", "time_base>=1" ]
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"depends": [ "characters_base>=1", "interface>=1", "items_base>=1", "quests_base>=1", "time_base>=1" ]
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}
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