392b1caf0ade470903404602c3cc93b43b6e9fc4
Both result screens set IsDestroyed before ClearBattle, which derived the result from that flag, so BattleEndedEvent.Result was always "defeat". The screens now pass the outcome in.
Both result screens set IsDestroyed before ClearBattle, which derived the result from that flag, so BattleEndedEvent.Result was always "defeat". The screens now pass the outcome in.