Files
mod_turn_battle_base/manifest.json
T
cthangover 68976523f0 Status effects expire on their data duration; loot rolls never throw
A status effect added without an explicit duration started with no remaining
turns and the countdown skipped it, so it never expired. OnTurnEnd counted
down a second time, expired unlimited effects after one turn and removed
expired stacks by id; it is now a pure hook. The victory screen rolls loot
through LootEntry.Roll, so a loot table with MinCount > MaxCount no longer
throws half-way through the battle end, and its success-path diagnostics are
no longer logged as errors. Mod unit tests for the status effect lifetime.
2026-10-21 10:23:15 +02:00

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JSON

{
"id": "turn_battle_base",
"name": "Turn-based battle engine",
"version": "2.0.0",
"author": "ct",
"description": "Turn-based battle platform: battle ruleset contracts, core registry, action executors, status effects, battle scene, victory/defeat screens, EXP and loot reports",
"category": "engine, gameplay",
"sources": [
"src/**/*.cs"
],
"test_sources": ["tests/*.cs"],
"depends": [ "characters_base>=1", "ui_base>=1", "items_base>=1", "quests_base>=1", "time_base>=1" ]
}