Localization in es, zh, ja, ko, vi

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# --- scenes/battle/winground.tscn ---
mod_ui_base_name = 界面
mod_ui_base_desc = 引擎界面子系统:组件工具包(Widget/ModWidget/列表)、ViewBox 背景视口、ToolBox 工具栏、GameMenu/SaveIcon、通知面板、UiKit 设计系统以及 DeviceInput。
ui/battle/victory = 胜利
ui/battle/victory/return = 继续
ui/battle/victory/loot_title = 战利品:
# --- scenes/battle/deadground.tscn ---
ui/battle/defeat = 失败
ui/battle/endgame/to_main_menu = 主菜单
# --- scenes/battle/battle.tscn ---
ui/battle/next = 结束回合
# --- scenes/menu/main_menu.tscn ---
menu/newgame = 新游戏
ui/menu/load = 读取
menu/settings = 设置
menu/exit = 退出
# --- Mods ---
mods/title = 模组
mods/enable = 启用
mods/disable = 停用
mods/enabled = 已启用
mods/disabled = 已停用
mods/disabled_reason = 已停用
mods/dep_disabled_reason = 依赖"{0}"已停用
mods/not_in_game_reason = 不属于游戏"{0}"
mods/dependency_disabled = 依赖已停用
mods/invalid_dep_format = 依赖格式无效:"{0}"
mods/required_mod_not_loaded = 所需模组"{0}"未加载
mods/version_mismatch = 版本不匹配:需要 {0},找到 {1}
mods/restart_required = 需要重启才能使更改生效
mods/back = 返回
mods/author = 作者
mods/version = 版本
mods/depends = 依赖
mods/used_by = 被使用于
mods/overrides_title = 覆盖项
mods/reset_order = 重置顺序
mods/reset_order_title = 重置顺序
mods/reset_order_text = 确定要重置模组顺序吗?它会被自动重新计算
mods/reset_order_confirm = 是
mods/reset_order_cancel = 取消
mods/tab_device = 设备
mods/tab_network = 网络
mods/network_refresh = 刷新
mods/network_loading = 正在加载目录...
mods/network_ready = 目录已加载
mods/network_empty = 目录中没有模组
mods/network_error = 无法加载目录
mods/network_no_urls = 没有配置目录 URL
mods/status_installed = 已安装
mods/status_update_available = 有可用更新
mods/status_not_installed = 未安装
mods/status_modified = 本地已修改
mods/catalog_export = 导出到目录
mods/catalog_title = 导出目录条目
mods/catalog_download_url = 下载 URL
mods/catalog_category = 分类
mods/category_story = 剧情
mods/category_characters = 角色
mods/category_gameplay = 玩法
mods/category_visual = 视觉
mods/category_audio = 音频
mods/category_ui = 界面
mods/category_locale = 语言
mods/category_library = 库
mods/category_engine = 引擎
mods/category_overhaul = 大型改动
mods/category_tools = 工具
mods/category_editor = 编辑器
mods/category_debug = 调试
mods/category_other = 其他
mods/catalog_tags = 标签(逗号分隔)
mods/catalog_changelog = 更新日志
mods/catalog_status = 状态
mods/catalog_min_game_version = 最低游戏版本
mods/catalog_icon_url = 图标 URL
mods/catalog_copy = 复制 JSON
mods/catalog_export_file = 导出到文件
mods/catalog_close = 关闭
mods/install_button = 安装
mods/update_button = 更新
mods/overwrite_button = 覆盖
mods/downgrade_button = 降级
mods/restart_button = 需要重启
mods/installing = 正在安装...
mods/install_complete = 安装完成。需要重启。
mods/install_failed = 安装失败。详情请查看日志。
# --- Save/Load ---
ui/load/title = 读取
ui/save/title = 保存
ui/save/empty = 空
ui/save/overwrite_title = 覆盖存档
ui/save/overwrite_text = 这个栏位已有存档。要覆盖吗?
ui/save/save_button = 覆盖
ui/save/cancel_button = 取消
ui/save/game_day = 第 {day} 天,{time}
ui/save/party_size = 队伍:{count}
# --- GameMenu ---
menu/resume = 继续
menu/save = 保存
menu/load = 读取
menu/main_menu = 主菜单
# --- Character Panel ---
ui/character_panel/title = 角色行动
ui/character_panel/reset = 重置
ui/character_panel/close = 关闭
ui/character_panel/reset_title = 重置行动分配
ui/character_panel/reset_text = 确定要重置所有行动分配吗?角色的行动会恢复默认,收集到的行动会留在池中。
ui/character_panel/reset_ok = 重置
ui/character_panel/reset_cancel = 取消
ui/character_panel/party = 队伍
ui/character_panel/party_sub = 每个角色 3 个栏位 · 未使用的卡牌在池中等待
ui/character_panel/template = 模板:{0}
ui/character_panel/pool_title = 行动池
ui/character_panel/search = 按名称或 ID 搜索...
ui/character_panel/filter_all = 全部
ui/character_panel/type_enemy = 目标敌人
ui/character_panel/type_alias = 目标队友
ui/character_panel/type_self = 目标自己
ui/character_panel/type_passive = 被动
ui/character_panel/type_active = 主动
ui/character_panel/cost = {0} AP
ui/character_panel/cooldown = 冷却 {0}
ui/character_panel/slot = 栏位 {0}
ui/character_panel/slot_empty = + 空栏位——把卡牌拖到这里
ui/character_panel/assigned = 已分配 {0}/{1} · 池中 {2}
ui/character_panel/hint_select = 先选卡牌,再选栏位
ui/character_panel/drag_hint = 把卡牌拖进栏位 · 栏位之间可交换
ui/character_panel/pool_hint = 卡牌在池中时仍归玩家所有。允许重复。
ui/character_panel/pool_empty = 池是空的——收集到的行动会出现在这里
ui/character_panel/nothing_found = 什么都没找到
ui/character_panel/stat_hp = HP
ui/character_panel/stat_ap = AP
ui/character_panel/stat_atk = 攻击
ui/character_panel/stat_def = 防御
# --- Inventory ---
ui/inventory/title = 背包
ui/inventory/use = 使用
ui/inventory/drop = 丢弃
ui/inventory/drop_all = 全部
ui/inventory/drop_confirm = 丢弃
ui/inventory/drop_quantity = 丢弃
ui/inventory/close = 关闭
ui/inventory/no_ap = AP 不足
ui/inventory/select_target = 选择目标
ui/inventory/cancel = 取消
ui/inventory/tab_all = 全部
ui/inventory/tab_food = 食物
ui/inventory/tab_resource = 资源
ui/inventory/tab_recipe = 配方
ui/inventory/tab_quest = 任务
ui/inventory/search = 搜索背包...
ui/inventory/sort_type = 按类型
ui/inventory/sort_name = 按名称
ui/inventory/sort_cost = 按价格
ui/inventory/sort_count = 按数量
ui/inventory/shown = 显示 {1} 个中的 {0} 个
ui/inventory/hint_select = 左键——选择 · 行动在详情中
ui/inventory/stack = 堆叠
ui/inventory/id = ID
ui/inventory/action = 动作
ui/inventory/verb = 动词
ui/inventory/props_header = 属性 · PropertyData
ui/inventory/props_none = 没有属性
ui/inventory/no_action = 没有 ItemAction——物品暂时无法使用
ui/inventory/cost = 价格
ui/inventory/empty = 背包是空的
ui/inventory/select = 在列表中选择一个物品
ui/inventory/ap = AP
ui/inventory/ap_cost = −1 AP
ui/inventory/used = 已使用:{0}
ui/inventory/used_recipe = 学会了配方:{0}
ui/inventory/use_failed = UseAction → false:物品未被消耗
ui/inventory/dropped = 已丢弃:{0} ×{1}
ui/inventory/applied = 已作用:{0} → {1}
ui/inventory/applied_failed = 目标没有接受效果——物品未被消耗
ui/inventory/drop_cant = 无法丢弃(CantDrop)
ui/inventory/type_quest = 任务
ui/inventory/type_used = 可使用
ui/inventory/type_target = 需要目标
ui/inventory/type_food = 食物
ui/inventory/type_resource = 资源
ui/inventory/type_recipe = 配方
ui/inventory/type_cant_drop = 不可丢弃
ui/inventory/verb_use = 使用
ui/inventory/verb_eat = 吃
ui/inventory/verb_target = 对目标使用
ui/inventory/verb_recipe = 学习配方
ui/inventory/tag_recipe = 配方
ui/inventory/tag_target = 目标
ui/inventory/tag_food = 饮品
ui/inventory/tag_use = 使用
# --- Map ---
ui/map/title = 地图
ui/map/close = 关闭
ui/map/subtitle = 北区
ui/map/zone_count = {0} 个地点
ui/map/legend_current = 你在这里
ui/map/legend_available = 可前往
ui/map/legend_locked = 已关闭
ui/map/hint = 左键点击标记——选择地点 · Esc——关闭地图
ui/map/current = 你在这里
ui/map/available = 可前往
ui/map/locked = 已关闭
ui/map/you_are_here = 你在这里
ui/map/closed_note = 已关闭
ui/map/go = 前往
ui/map/here = 你在这里
ui/map/transition = 切换
ui/map/card_hint = 下方的按钮会切换场景。Esc——关闭地图。
ui/map/locked_message = 道路尚未开放。
ui/map/empty = 地图不可用
ui/map/empty_hint = 找不到背景 map.png——请在模组中加入该背景和 map/*.json 区域文件。
# --- Skills ---
ui/skills/title = 技能
ui/skills/grants_action = 授予一张行动卡
ui/skills/side_title = 研究卡牌
ui/skills/collection = 收藏
ui/skills/search = 搜索收藏…
ui/skills/sort_rarity = 按稀有度
ui/skills/sort_type = 按类型
ui/skills/sort_name = 按名称
ui/skills/filter_all = 全部
ui/skills/filter_rarities = 全部稀有度
ui/skills/hint = 左键——研究卡牌 · 边框和光芒随稀有度变化
ui/skills/reset = 重置筛选
ui/skills/empty = 还没有技能
ui/skills/nothing_found = 什么都没找到
ui/skills/no_effects = 还没有永久效果
ui/skills/collection_effect = 收藏效果
ui/skills/collection_effect_hint = 整个收藏的总和 · 即时更新
ui/skills/rarity/common = 普通
ui/skills/rarity/uncommon = 优秀
ui/skills/rarity/rare = 稀有
ui/skills/rarity/epic = 史诗
ui/skills/rarity/legendary = 传说
ui/skills/type/active = 主动
ui/skills/type/passive = 被动
ui/skills/type/for_character = 用于角色
# --- Quest Journal ---
ui/journal/title = 日志
ui/journal/active = 进行中
ui/journal/completed = 已完成
ui/journal/close = 关闭
ui/journal/empty = 没有任务
ui/journal/toc = 目录
ui/journal/entry_header = 条目
ui/journal/entry_of = 第 {0} 条,共 {1} 条
ui/journal/finished = 已完成
ui/journal/seals = 印记
ui/journal/no_entries = 这个条目的页面还是空的。随着故事推进,墨迹会出现。
tools/unsaved_title = 未保存的更改
tools/unsaved_text = 你有未保存的更改。不保存就关闭吗?
tools/unsaved_discard_text = 有未保存的更改。要放弃吗?
tools/window_maximize = 最大化 / 还原(双击标题)
tools/window_close = 关闭
tools/menu_title = 工具