Commit Graph
9 Commits
Author SHA1 Message Date
cthangover 1995aae77d feat: use authored category names for mods
Store categories as authored strings. Trim and deduplicate without changing case, compare without case sensitivity, and keep all observed categories available to filters and editors.
2026-11-13 17:52:27 +01:00
cthangover 73478b7031 chore: align mod versions and dependencies to 0.1.0
Set the demo release floor to 0.1.0 in manifests, dependency requirements and authoring examples. Keep category and runtime changes separate.
2026-11-13 17:52:24 +01:00
cthangover 51350bf476 fix: retain notifications while the scene background is absent
Buffer reward messages until the shell returns without allocating detached UI nodes. Register mod tests that verify notification ordering and prevent duplicates.
2026-11-04 08:41:19 +01:00
cthangover 307da15a12 Add mod documentation in seven languages 2026-10-29 09:26:23 +01:00
cthangover 9ecbbb4056 Mod naming rule and engine UI in engine mods
Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
2026-10-18 19:00:46 +02:00
iisaevandClaude Opus 5.5 6884cd5374 upd: sync local changes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 16:18:16 +00:00
cthangover 0703313f49 ui stule update 2026-09-26 08:05:12 +03:00
cthangover 98d439fa1a upd 2026-09-24 11:17:03 +03:00
cthangover d673543dd5 init 2026-09-10 10:59:37 +03:00