Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base, editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and every reference follows. Engine UI prefabs (dialog, answers, message, game menu, inventory, map, skills) and their panel entries moved out of the story mod into the subsystem mods; the card_novel and vn_starter_novel collections are removed.
19 lines
507 B
Plaintext
19 lines
507 B
Plaintext
[gd_scene format=3]
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[ext_resource type="Script" path="res://mods/ui_base/src/Messages/UiMessage.cs" id="1_msg"]
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[node name="Message" type="Control" node_paths=PackedStringArray("textField")]
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layout_mode = 3
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anchors_preset = 0
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script = ExtResource("1_msg")
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textField = NodePath("Label")
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[node name="Label" type="Label" parent="."]
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layout_mode = 0
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offset_left = 0.0
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offset_top = 0.0
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offset_right = 0.0
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offset_bottom = 0.0
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theme_override_colors/font_color = Color(0.909804, 0.898039, 0.870588, 1)
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text = ""
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