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mod_ui_base/locale/ui_en.properties
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Properties
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# --- scenes/battle/winground.tscn ---
ui/battle/victory = Victory
ui/battle/victory/return = Continue
ui/battle/victory/loot_title = Loot:
# --- scenes/battle/deadground.tscn ---
ui/battle/defeat = Defeat
ui/battle/endgame/to_main_menu = Main menu
# --- scenes/battle/battle.tscn ---
ui/battle/next = End turn
# --- scenes/menu/main_menu.tscn ---
menu/newgame = New Game
ui/menu/load = Load
menu/settings = Settings
menu/exit = Exit
# --- Mods ---
mods/title = Mods
mods/enable = Enable
mods/disable = Disable
mods/enabled = Enabled
mods/disabled = Disabled
mods/disabled_reason = Disabled
mods/dep_disabled_reason = Dependency "{0}" is disabled
mods/not_in_game_reason = Not part of the game "{0}"
mods/dependency_disabled = Dependency disabled
mods/invalid_dep_format = Invalid dependency format: "{0}"
mods/required_mod_not_loaded = Required mod "{0}" is not loaded
mods/version_mismatch = Version mismatch: requires {0}, found {1}
mods/restart_required = Restart required for changes to take effect
mods/back = Back
mods/author = Author
mods/version = Version
mods/depends = Dependencies
mods/used_by = Used by
mods/overrides_title = Overrides
mods/reset_order = Reset Order
mods/reset_order_title = Reset Order
mods/reset_order_text = Are you sure you want to reset the mod order? It will be recalculated automatically
mods/reset_order_confirm = Yes
mods/reset_order_cancel = Cancel
mods/tab_device = Device
mods/tab_network = Network
mods/network_refresh = Refresh
mods/network_loading = Loading catalog...
mods/network_ready = Catalog loaded
mods/network_empty = No mods in catalog
mods/network_error = Failed to load catalog
mods/network_no_urls = No catalog URLs configured
mods/status_installed = Installed
mods/status_update_available = Update available
mods/status_not_installed = Not installed
mods/status_modified = Modified locally
mods/catalog_export = Export to Catalog
mods/catalog_title = Export Catalog Entry
mods/catalog_download_url = Download URL
mods/catalog_category = Category
mods/category_story = Story
mods/category_characters = Characters
mods/category_gameplay = Gameplay
mods/category_visual = Visual
mods/category_audio = Audio
mods/category_ui = UI
mods/category_locale = Locale
mods/category_library = Library
mods/category_engine = Engine
mods/category_overhaul = Overhaul
mods/category_tools = Tools
mods/category_editor = Editor
mods/category_debug = Debug
mods/category_other = Other
mods/catalog_tags = Tags (comma-separated)
mods/catalog_changelog = Changelog
mods/catalog_status = Status
mods/catalog_min_game_version = Min Game Version
mods/catalog_icon_url = Icon URL
mods/catalog_copy = Copy JSON
mods/catalog_export_file = Export to File
mods/catalog_close = Close
mods/install_button = Install
mods/update_button = Update
mods/overwrite_button = Overwrite
mods/downgrade_button = Downgrade
mods/restart_button = Restart required
mods/installing = Installing...
mods/install_complete = Install complete. Restart required.
mods/install_failed = Install failed. Check log for details.
# --- Save/Load ---
ui/load/title = Load
ui/save/title = Save
ui/save/empty = Empty
ui/save/overwrite_title = Overwrite save
ui/save/overwrite_text = A save already exists in this slot. Overwrite?
ui/save/save_button = Overwrite
ui/save/cancel_button = Cancel
ui/save/game_day = Day {day}, {time}
ui/save/party_size = Party: {count}
# --- GameMenu ---
menu/title = Menu
menu/resume = Resume
menu/save = Save
menu/load = Load
menu/main_menu = Main menu
# --- Character Panel ---
ui/character_panel/title = Character Actions
ui/character_panel/reset = Reset
ui/character_panel/close = Close
ui/character_panel/reset_title = Reset Action Assignments
ui/character_panel/reset_text = Are you sure you want to reset all action assignments? Character actions will return to defaults, collected actions will stay in the pool.
ui/character_panel/reset_ok = Reset
ui/character_panel/reset_cancel = Cancel
ui/character_panel/party = Party
ui/character_panel/party_sub = 3 slots per character · unused cards wait in the pool
ui/character_panel/template = template: {0}
ui/character_panel/pool_title = Action pool
ui/character_panel/search = Search by name or ID...
ui/character_panel/filter_all = All
ui/character_panel/type_enemy = Target enemy
ui/character_panel/type_alias = Target ally
ui/character_panel/type_self = Target self
ui/character_panel/type_passive = Passive
ui/character_panel/type_active = Active
ui/character_panel/cost = {0} AP
ui/character_panel/cooldown = CD {0}
ui/character_panel/slot = Slot {0}
ui/character_panel/slot_empty = + empty slot — drag a card here
ui/character_panel/assigned = Assigned {0}/{1} · in pool {2}
ui/character_panel/hint_select = select a card, then a slot
ui/character_panel/drag_hint = Drag a card into a slot · slot↔slot swaps
ui/character_panel/pool_hint = A card stays with the player while it is in the pool. Duplicates are allowed.
ui/character_panel/pool_empty = The pool is empty — collected actions will appear here
ui/character_panel/nothing_found = Nothing found
ui/character_panel/stat_hp = HP
ui/character_panel/stat_ap = AP
ui/character_panel/stat_atk = ATK
ui/character_panel/stat_def = DEF
# --- Inventory ---
ui/inventory/title = Inventory
ui/inventory/use = Use
ui/inventory/drop = Drop
ui/inventory/drop_all = All
ui/inventory/drop_confirm = Drop
ui/inventory/drop_quantity = Drop
ui/inventory/close = Close
ui/inventory/no_ap = Not enough AP
ui/inventory/select_target = Select target
ui/inventory/cancel = Cancel
ui/inventory/tab_all = All
ui/inventory/tab_food = Food
ui/inventory/tab_resource = Resources
ui/inventory/tab_recipe = Recipes
ui/inventory/tab_quest = Quests
ui/inventory/search = Search inventory...
ui/inventory/sort_type = Type first
ui/inventory/sort_name = By name
ui/inventory/sort_cost = By price
ui/inventory/sort_count = By count
ui/inventory/shown = Showing {0} of {1}
ui/inventory/hint_select = LMB — select · action in details
ui/inventory/stack = Stack
ui/inventory/id = ID
ui/inventory/action = Action
ui/inventory/verb = Verb
ui/inventory/props_header = Properties · PropertyData
ui/inventory/props_none = no properties
ui/inventory/no_action = No ItemAction — item cannot be used yet
ui/inventory/cost = Price
ui/inventory/empty = Inventory is empty
ui/inventory/select = Select an item in the list
ui/inventory/ap = AP
ui/inventory/ap_cost = −1 AP
ui/inventory/used = Used: {0}
ui/inventory/used_recipe = Recipe learned: {0}
ui/inventory/use_failed = UseAction → false: item not consumed
ui/inventory/dropped = Dropped: {0} ×{1}
ui/inventory/applied = Applied: {0} → {1}
ui/inventory/applied_failed = Target did not accept the effect — item not consumed
ui/inventory/drop_cant = Cannot drop (CantDrop)
ui/inventory/type_quest = Quest
ui/inventory/type_used = Usable
ui/inventory/type_target = Targeted
ui/inventory/type_food = Food
ui/inventory/type_resource = Resource
ui/inventory/type_recipe = Recipe
ui/inventory/type_cant_drop = Cannot drop
ui/inventory/verb_use = Use
ui/inventory/verb_eat = Eat
ui/inventory/verb_target = Apply to target
ui/inventory/verb_recipe = Learn recipe
ui/inventory/tag_recipe = recipe
ui/inventory/tag_target = target
ui/inventory/tag_food = drink
ui/inventory/tag_use = use
# --- Map ---
ui/map/title = Map
ui/map/close = Close
ui/map/subtitle = Northern district
ui/map/zone_count = {0} locations
ui/map/legend_current = you are here
ui/map/legend_available = available
ui/map/legend_locked = closed
ui/map/hint = LMB on a marker — select a location · Esc — close the map
ui/map/current = You are here
ui/map/available = Available
ui/map/locked = Closed
ui/map/you_are_here = you are here
ui/map/closed_note = closed
ui/map/go = Travel
ui/map/here = You are here
ui/map/transition = Transition
ui/map/card_hint = The button below switches the scene. Esc — close the map.
ui/map/locked_message = The path is not open yet.
ui/map/empty = Map unavailable
ui/map/empty_hint = Background map.png not found — add the background and map/*.json zone files to a mod.
# --- Skills ---
ui/skills/title = Skills
ui/skills/grants_action = Grants an action card
ui/skills/side_title = Card study
ui/skills/collection = Collection
ui/skills/search = Search the collection…
ui/skills/sort_rarity = Rarity first
ui/skills/sort_type = By type
ui/skills/sort_name = By name
ui/skills/filter_all = All
ui/skills/filter_rarities = All rarities
ui/skills/hint = LMB — study the card · frame and glow follow rarity
ui/skills/reset = Reset filters
ui/skills/empty = No skills yet
ui/skills/nothing_found = Nothing found
ui/skills/no_effects = No permanent effects yet
ui/skills/collection_effect = Collection effect
ui/skills/collection_effect_hint = Total across the collection · updates instantly
ui/skills/rarity/common = Common
ui/skills/rarity/uncommon = Uncommon
ui/skills/rarity/rare = Rare
ui/skills/rarity/epic = Epic
ui/skills/rarity/legendary = Legendary
ui/skills/type/active = Active
ui/skills/type/passive = Passive
ui/skills/type/for_character = For character
# --- Quest Journal ---
ui/journal/title = Journal
ui/journal/active = Active
ui/journal/completed = Completed
ui/journal/close = Close
ui/journal/empty = No quests
ui/journal/toc = Contents
ui/journal/entry_header = Entry
ui/journal/entry_of = Entry {0} of {1}
ui/journal/finished = Completed
ui/journal/seals = Seals
ui/journal/no_entries = The pages of this entry are still empty. Ink will appear as the story moves on.
tools/unsaved_title = Unsaved changes
tools/unsaved_text = You have unsaved changes. Close without saving?
tools/unsaved_discard_text = There are unsaved changes. Discard them?
tools/window_maximize = Maximize / restore (double-click the title)
tools/window_close = Close
tools/menu_title = Tools