cthangover 563b42ea9f Menu: conditional buttons, OpenScene returns the opened node
- MenuBuilder skips a button whose MenuButtonEntry.Visible predicate is
  false (e.g. "Continue" only when a last session exists); a throwing
  predicate is logged and the button stays visible.
- MenuBuilder.OpenScene returns the overlay it opened (null when the
  scene failed to build), so callers can configure it.
- Text for mods left out of a game's mod set: mods/not_in_game_reason.
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2026-10-16 16:18:16 +00:00
2026-09-10 10:59:37 +03:00
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UI 1.0.0
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2026-10-23 07:08:28 +00:00
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