Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
- entry.scene = start_scene and settings.battle.core = card_battle, so the
game starts where it should and turn_battle_base picks the card core.
- The core block also pulls starter_party (the starter party initializer
was split out of visual_novel_core).
- Russian name/description for every block of the collection.