Commit Graph
20 Commits
Author SHA1 Message Date
cthangover 6e0dd2d3b1 feat: use authored category names for mods
Store categories as authored strings. Trim and deduplicate without changing case, compare without case sensitivity, and keep all observed categories available to filters and editors.
2026-11-13 17:46:39 +01:00
cthangover fdd8baeb54 chore: align mod versions and dependencies to 0.1.0
Set the demo release floor to 0.1.0 in manifests, dependency requirements and authoring examples. Keep category and runtime changes separate.
2026-11-13 17:46:37 +01:00
cthangover c5b38ed956 Update card_battle implementation, assets and documentation 2026-10-31 15:28:48 +03:00
cthangover f38a8c6824 Add mod documentation in seven languages 2026-10-29 09:25:47 +01:00
iisaev 7d90e4ff1a gitignore file 2026-10-28 15:20:01 +03:00
cthangover ed6870c5c9 Localization in es, zh, ja, ko, vi 2026-10-23 20:54:31 +02:00
cthangover 19e2eef7c0 Mod cover v1.0.0 2026-10-22 17:54:07 +02:00
cthangover 968b8d6fe1 Line endings: LF everywhere
.gitattributes forces LF (CRLF only for .bat/.cmd), core.autocrlf is off;
files that differed only by CRLF are normalized.
2026-10-21 13:29:30 +02:00
cthangover 65e632a66f Commit pending working-tree changes (local edits, line endings) 2026-10-21 12:31:47 +02:00
cthangover 589ee46395 Mod naming rule and engine UI in engine mods
Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
2026-10-18 19:00:06 +02:00
cthangover 6950443d93 Drop the unneeded visual_novel_core dependency
The card core needs only the battle platform and the interface; depending on the content mod pulled the whole novel into every game that uses it.
2026-10-17 14:30:58 +00:00
cthangover a63ab5e71e Own effects/select.png (moved from visual_novel_core)
The card selection effect is used only by the card layer; the resource atlas flagged it as taken from visual_novel_core without a dependency.
2026-10-17 14:27:43 +00:00
cthangover 5a9bda2e55 card_novel collection: entry scene, battle core, starter party, ru texts
- entry.scene = start_scene and settings.battle.core = card_battle, so the
  game starts where it should and turn_battle_base picks the card core.
- The core block also pulls starter_party (the starter party initializer
  was split out of visual_novel_core).
- Russian name/description for every block of the collection.
2026-10-17 14:27:43 +00:00
iisaevandClaude Opus 5.5 214ddb32fc upd: sync local changes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 16:18:12 +00:00
cthangover b243a318f4 new battle gui 2026-09-28 10:48:05 +03:00
cthangover f65663fd91 ui stule update 2026-09-26 08:05:12 +03:00
cthangover f83f968ae1 upd 2026-09-24 11:17:03 +03:00
cthangover 004d8f1490 move ui to mods 2026-09-24 10:42:42 +03:00
cthangover e4f69bc452 upd 2026-09-19 22:05:27 +03:00
cthangover 27f38c6c1f init 2026-09-10 10:58:00 +03:00