Commit Graph
10 Commits
Author SHA1 Message Date
cthangover 6e0dd2d3b1 feat: use authored category names for mods
Store categories as authored strings. Trim and deduplicate without changing case, compare without case sensitivity, and keep all observed categories available to filters and editors.
2026-11-13 17:46:39 +01:00
cthangover fdd8baeb54 chore: align mod versions and dependencies to 0.1.0
Set the demo release floor to 0.1.0 in manifests, dependency requirements and authoring examples. Keep category and runtime changes separate.
2026-11-13 17:46:37 +01:00
cthangover f38a8c6824 Add mod documentation in seven languages 2026-10-29 09:25:47 +01:00
cthangover 589ee46395 Mod naming rule and engine UI in engine mods
Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
2026-10-18 19:00:06 +02:00
cthangover 6950443d93 Drop the unneeded visual_novel_core dependency
The card core needs only the battle platform and the interface; depending on the content mod pulled the whole novel into every game that uses it.
2026-10-17 14:30:58 +00:00
iisaevandClaude Opus 5.5 214ddb32fc upd: sync local changes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 16:18:12 +00:00
cthangover f65663fd91 ui stule update 2026-09-26 08:05:12 +03:00
cthangover f83f968ae1 upd 2026-09-24 11:17:03 +03:00
cthangover 004d8f1490 move ui to mods 2026-09-24 10:42:42 +03:00
cthangover 27f38c6c1f init 2026-09-10 10:58:00 +03:00