Commit Graph
5 Commits
Author SHA1 Message Date
cthangover 77044d1b65 feat: use authored category names for mods
Store categories as authored strings. Trim and deduplicate without changing case, compare without case sensitivity, and keep all observed categories available to filters and editors.
2026-11-13 17:46:49 +01:00
cthangover 3ae7afa624 chore: align mod versions and dependencies to 0.1.0
Set the demo release floor to 0.1.0 in manifests, dependency requirements and authoring examples. Keep category and runtime changes separate.
2026-11-13 17:46:47 +01:00
cthangover 7ad73c00fc Add mod documentation in seven languages 2026-10-29 09:25:48 +01:00
cthangover 734169db3d Mod naming rule and engine UI in engine mods
Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
2026-10-18 19:00:07 +02:00
iisaev b6dd3758cb init mod 2026-10-18 12:41:37 +03:00