Commit Graph
13 Commits
Author SHA1 Message Date
cthangover 77044d1b65 feat: use authored category names for mods
Store categories as authored strings. Trim and deduplicate without changing case, compare without case sensitivity, and keep all observed categories available to filters and editors.
2026-11-13 17:46:49 +01:00
cthangover 3ae7afa624 chore: align mod versions and dependencies to 0.1.0
Set the demo release floor to 0.1.0 in manifests, dependency requirements and authoring examples. Keep category and runtime changes separate.
2026-11-13 17:46:47 +01:00
cthangover d989297f83 docs: explain how RPG leaders select their charset
Distinguish dialog portraits, battle images and the Charset of the leader or RPG object. Update examples to RPG Plus.
2026-11-04 08:45:47 +01:00
cthangover f476eac551 Update characters_base implementation, assets and documentation 2026-10-31 15:28:49 +03:00
cthangover 7ad73c00fc Add mod documentation in seven languages 2026-10-29 09:25:48 +01:00
cthangoverandClaude Opus 5.5 4da355c469 Character and party action schemas with texts in seven languages
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 10:01:18 +02:00
cthangover 5eab5ae035 Localization in es, zh, ja, ko, vi 2026-10-23 20:54:31 +02:00
cthangover ff8fb41649 Mod cover 2026-10-22 17:09:45 +02:00
cthangover 13c72bc91c Own the texts of the action cards
The action cards are defined here, but their names and descriptions lived
in cthangover_game, so any other game showed the raw keys in battle.
2026-10-21 14:58:56 +02:00
cthangover 48cbb73b0b Line endings: LF everywhere
.gitattributes forces LF (CRLF only for .bat/.cmd), core.autocrlf is off;
files that differed only by CRLF are normalized.
2026-10-21 13:29:31 +02:00
cthangover daec67f350 Scenario action party.add
Lets a game without C# give the player a character from a scenario.
2026-10-21 13:22:18 +02:00
cthangover 3afa3a6a80 Character factories follow mod reloads 2026-10-21 12:31:48 +02:00
cthangover 734169db3d Mod naming rule and engine UI in engine mods
Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
2026-10-18 19:00:07 +02:00