cthangover
77044d1b65
feat: use authored category names for mods
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Store categories as authored strings. Trim and deduplicate without changing case, compare without case sensitivity, and keep all observed categories available to filters and editors.
2026-11-13 17:46:49 +01:00
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3ae7afa624
chore: align mod versions and dependencies to 0.1.0
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Set the demo release floor to 0.1.0 in manifests, dependency requirements and authoring examples. Keep category and runtime changes separate.
2026-11-13 17:46:47 +01:00
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d989297f83
docs: explain how RPG leaders select their charset
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Distinguish dialog portraits, battle images and the Charset of the leader or RPG object. Update examples to RPG Plus.
2026-11-04 08:45:47 +01:00
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f476eac551
Update characters_base implementation, assets and documentation
2026-10-31 15:28:49 +03:00
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7ad73c00fc
Add mod documentation in seven languages
2026-10-29 09:25:48 +01:00
cthangover and Claude Opus 5.5
4da355c469
Character and party action schemas with texts in seven languages
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-24 10:01:18 +02:00
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5eab5ae035
Localization in es, zh, ja, ko, vi
2026-10-23 20:54:31 +02:00
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ff8fb41649
Mod cover
2026-10-22 17:09:45 +02:00
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13c72bc91c
Own the texts of the action cards
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The action cards are defined here, but their names and descriptions lived
in cthangover_game, so any other game showed the raw keys in battle.
2026-10-21 14:58:56 +02:00
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48cbb73b0b
Line endings: LF everywhere
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.gitattributes forces LF (CRLF only for .bat/.cmd), core.autocrlf is off;
files that differed only by CRLF are normalized.
2026-10-21 13:29:31 +02:00
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daec67f350
Scenario action party.add
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Lets a game without C# give the player a character from a scenario.
2026-10-21 13:22:18 +02:00
cthangover
3afa3a6a80
Character factories follow mod reloads
2026-10-21 12:31:48 +02:00
cthangover
734169db3d
Mod naming rule and engine UI in engine mods
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Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
2026-10-18 19:00:07 +02:00