Commit Graph
7 Commits
Author SHA1 Message Date
cthangover 869a15875e test: replace fixed waits with observable GUI readiness
Advance integration drivers only after their requested controls, game state or file effects are observable. Preserve the behavioral assertions and shared viewport capture pipeline.
2026-11-13 17:47:11 +01:00
cthangover f8a0cb588f test: cover scenario editor timer reattachment
Open a scenario, edit its buffer while the window is detached and verify refreshed metadata after reattachment without saving the file.
2026-11-04 08:44:50 +01:00
cthangover f5cf990d72 Turn editor_tools into a package of the split tool mods
The code moved to tools_base, scenario_tools_base and the seven editor mods;
editor_tools depends on them and keeps the tool windows suite. Docs list all
seven tool box entries with a new tool box screenshot.
2026-10-29 13:22:26 +01:00
cthangover 3ddb61d61e Localization in es, zh, ja, ko, vi; novel editor hub removed (its collection is gone, tools open from the menu and the toolbar) 2026-10-23 20:54:37 +02:00
cthangover 6ca1fff35f Test screenshots through ViewportCapture: sRGB instead of the dark linear HDR frame 2026-10-23 09:03:55 +02:00
cthangover 7b6ae80616 Scenario play-test returns to the screen the editor was opened from
The play-test loads the game shell, which frees the screen the editor was
opened from (the novel_editor hub). Both the scenario's end and Stop used to
switch to the engine's main menu; the editor now remembers the route it left
and switches back to it, falling back to the main menu only when it was not
opened from a route. The tools_hub run of the windows suite plays its own
scenario and checks both ways back.
2026-10-17 21:44:34 +02:00
cthangover 55ef9416ef Tool windows test suite; drop visual_novel_core dependency
- test_suites/windows (--itest=tools_windows [--shots=<dir>]) opens every
  tool window, fails on any engine error logged meanwhile, drives the
  map/interactive/light canvases and can save a screenshot per window.
- The tools need the engine mods only; visual_novel_core is no longer a
  dependency (the Novel Editor collection brings the content).
2026-10-17 14:29:15 +00:00