Commit Graph
7 Commits
Author SHA1 Message Date
cthangover bd9147e1b6 Play-test from a running game returns into the game
Stop brings the player back to the scene they were in instead of the main
menu, and a scene switch inside the played scenario ends the play-test in
place. New GUI test suite ingame_play covers both.
2026-10-18 21:06:11 +02:00
cthangover 754b854817 Mod naming rule and engine UI in engine mods
Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
2026-10-18 19:00:24 +02:00
cthangover 55ef9416ef Tool windows test suite; drop visual_novel_core dependency
- test_suites/windows (--itest=tools_windows [--shots=<dir>]) opens every
  tool window, fails on any engine error logged meanwhile, drives the
  map/interactive/light canvases and can save a screenshot per window.
- The tools need the engine mods only; visual_novel_core is no longer a
  dependency (the Novel Editor collection brings the content).
2026-10-17 14:29:15 +00:00
iisaevandClaude Opus 5.5 e9b9205514 upd: sync local changes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 16:18:22 +00:00
cthangover 7521959cc0 ui stule update 2026-09-26 08:05:13 +03:00
cthangover 6af7a03808 upd 2026-09-24 11:17:04 +03:00
cthangover 8e6ad52ee4 init 2026-09-10 10:59:40 +03:00