Commit Graph
11 Commits
Author SHA1 Message Date
cthangover 7b6ae80616 Scenario play-test returns to the screen the editor was opened from
The play-test loads the game shell, which frees the screen the editor was
opened from (the novel_editor hub). Both the scenario's end and Stop used to
switch to the engine's main menu; the editor now remembers the route it left
and switches back to it, falling back to the main menu only when it was not
opened from a route. The tools_hub run of the windows suite plays its own
scenario and checks both ways back.
2026-10-17 21:44:34 +02:00
cthangover 55ef9416ef Tool windows test suite; drop visual_novel_core dependency
- test_suites/windows (--itest=tools_windows [--shots=<dir>]) opens every
  tool window, fails on any engine error logged meanwhile, drives the
  map/interactive/light canvases and can save a screenshot per window.
- The tools need the engine mods only; visual_novel_core is no longer a
  dependency (the Novel Editor collection brings the content).
2026-10-17 14:29:15 +00:00
cthangover 8742aa3da5 Tool windows redesign and the Novel Editor workspace
Tool windows:
- Every editor (scenario, scene builder, map, interactive objects,
  lighting, catalog export) is rebuilt on the interface ToolWindow chrome
  and the denser ToolTheme: header with title/close, status bar, Ctrl+S,
  dirty-state confirmation.
- Shared building blocks in src/Common: ToolUi (rows, buttons, sections),
  CollapsibleSection, FilteredList, ModFileSelector, DragHandle and
  BackgroundCanvas (scene background with pan/zoom).
- The map, interactive and light editors draw on canvases
  (MapEditorCanvas, InteractiveEditorCanvas, LightEditorCanvas) instead of
  one Control "handle" node per object; the *Handle classes are removed.
- Scenario editor: tab data model (TabData), automatic graph layout
  (ScenarioGraphLayout), file tree/info/thumbnail panel updates.
- Services: ModFileService (mod file listing and writing),
  SceneBackgroundService; MapFileService/ModResourceService follow.
- Catalog export: per-language name/description editing.
- Locale (en/ru) regrouped under tools/*; unused keys removed.

Novel Editor:
- collections/novel_editor.json: a "game" whose entry scene is an
  authoring workspace over the novel engine and the story content.
- NovelEditorHub (scenes/novel_editor_hub.tscn) lists every installed
  tool through IToolProvider.AddMenuButton; ToolsInitializer registers it
  as the logical scene "novel_editor".
2026-10-17 14:29:14 +00:00
cthangover 578ba7c5d5 dev_tools collection: Russian texts, atlases in the validation block
- ru name/description for the collection and every block.
- The optional "Validation" block also installs resource_atlas and
  locale_atlas next to the validator.
2026-10-17 14:29:08 +00:00
cthangover 03ee4dbc8f tscn patch system 2026-09-29 19:31:09 +03:00
cthangover d82733e3f7 map ui, skill ui, update skills data 2026-09-29 13:05:42 +03:00
cthangover 86b3bf97a7 new battle gui 2026-09-28 10:48:06 +03:00
cthangover 7521959cc0 ui stule update 2026-09-26 08:05:13 +03:00
cthangover 6af7a03808 upd 2026-09-24 11:17:04 +03:00
cthangover de310e7295 upd 2026-09-23 17:55:57 +03:00
cthangover 8e6ad52ee4 init 2026-09-10 10:59:40 +03:00