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mod_editor_tools
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cthangover
and
Claude Opus 5.5
93ebb12c58
Root nodes join through ModRoot.AddDeferred, so a reload that unloads the mod first never hands Godot a freed node
...
Co-Authored-By: Claude Opus 5.5 <
noreply@anthropic.com
>
2026-10-24 11:29:12 +02:00
locale
Schema field editors (scalar, list, map, locale); entity editors show fields that other mods' schemas add to their kind
2026-10-24 10:01:34 +02:00
scenes
Localization in es, zh, ja, ko, vi; novel editor hub removed (its collection is gone, tools open from the menu and the toolbar)
2026-10-23 20:54:37 +02:00
src
Schema field editors (scalar, list, map, locale); entity editors show fields that other mods' schemas add to their kind
2026-10-24 10:01:34 +02:00
test_suites
Root nodes join through ModRoot.AddDeferred, so a reload that unloads the mod first never hands Godot a freed node
2026-10-24 11:29:12 +02:00
tests
Data editor base: EntityEditorWindow (searchable list, form over JSON entities, texts in every language of the mod, other fields as JSON), EntityDocument, LocaleFileService, PropertiesText; mod tests
2026-10-23 19:09:39 +02:00
.gitattributes
Line endings: LF everywhere
2026-10-21 13:29:40 +02:00
manifest.json
Schema field editors (scalar, list, map, locale); entity editors show fields that other mods' schemas add to their kind
2026-10-24 10:01:34 +02:00
mod.jpg
Scene editor for logical scenes; scenario editor Save refreshes the running game; novel_flow itest; mod cover
2026-10-22 17:09:38 +02:00
S
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Editor Tools 1.0.0
Latest
2026-10-23 07:08:16 +00:00
Languages
C#
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