57 lines
3.5 KiB
Markdown
57 lines
3.5 KiB
Markdown
# FF Battle — battles with a command menu
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FF Battle is a battle system in the style of classic console RPGs: the party at the bottom left, the enemies at the top, and a command menu — Attack, Items, Defend, Escape. It is the battle system of RPG Plus. The battle itself — its start, backdrop, victory and defeat screens, experience and loot — comes from Turn Battle Base; FF Battle is the way the player fights.
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## The battle screen
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The RPG Plus warrior meets a wolf in the village:
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- **Cards.** Each character shows health, the attack and defence (DEF is a shield that absorbs damage first), mana if the game has it, and the yellow dots of action points (AP).
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- **Battle panel** — the round, how many enemies and party members are left, and whose turn it is.
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- **Battle log** — every action and its result, newest at the bottom.
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## A turn
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1. **Pick a character** — click the card, or press **Enter**/**Space** for the first one with action points.
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2. **Choose a command** with the mouse or **W/S**/arrows and **Enter**:
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- **Attack** — the character's battle actions;
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- **Items** — usable items from the inventory, 1 AP each;
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- **Defend** — the character's defence action on itself;
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- **Escape** — 70% chance; on failure the character loses 1 AP.
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3. **Choose the action.** The panel next to the menu shows the action card and what it will do:
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4. **Click the target.** "Select a target · RMB / Esc — cancel" appears and the enemy cards light up:
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When the party has spent its action points, the enemies take their turn, then a new round starts and the points are restored.
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## What the log says
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After one basic attack and the wolf's answer:
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The hero's attack is 12. The wolf's shield of 2 took the first 2 points and was used up, so the wolf lost 10 health: 31 → 21. The wolf then used Defence and raised its shield to 4 for the next blow.
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## Actions
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The menu lists the actions the character has (see Characters Engine). FF Battle itself carries out the basic kinds:
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- `Attack=1.5` — damage of the attack times the number, absorbed first by the target's shield;
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- `Defence=4` — a shield on an ally;
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- `Turn=2` — stun for that many turns;
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- item use.
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Actions written as formulas, such as Classic RPG Rules' Power strike or Fireball, work through Battle Formulas; mana costs (`Cost=mp:4`) are spent from the character's mana.
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## If something goes wrong
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1. **The menu does not open.** The character has no action points left this round, or it is the enemies' turn.
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2. **Items is greyed out.** There are no items in the inventory that can be used in battle.
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3. **A skill does nothing.** Its values need Battle Formulas, or it is not marked as usable in battle.
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