Commit Graph
5 Commits
Author SHA1 Message Date
cthangover 11753042ed feat: use authored category names for mods
Store categories as authored strings. Trim and deduplicate without changing case, compare without case sensitivity, and keep all observed categories available to filters and editors.
2026-11-13 17:47:37 +01:00
cthangover e7eea1da66 chore: align mod versions and dependencies to 0.1.0
Set the demo release floor to 0.1.0 in manifests, dependency requirements and authoring examples. Keep category and runtime changes separate.
2026-11-13 17:47:36 +01:00
cthangover 3e22a98c08 Order interactives inside their layer instead of a global z index; mod documentation 2026-10-29 09:25:57 +01:00
cthangover 3baf4b086d Mod naming rule and engine UI in engine mods
Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
2026-10-18 19:00:27 +02:00
iisaev 5e0a12b038 init mod 2026-10-18 12:41:36 +03:00