Files
mod_items_base/manifest.json
T
cthangover 75c9d51cd0 Mod naming rule and engine UI in engine mods
Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
2026-10-18 19:00:29 +02:00

30 lines
692 B
JSON

{
"id": "items_base",
"name": "Items Base",
"version": "1.0.0",
"author": "ct",
"description": "Item definitions and factories, inventory and recipe state, inventory UI and their save state",
"category": "gameplay",
"sources": [
"src/**/*.cs"
],
"depends": ["shell2d_base>=1", "ui_base>=1"],
"test_suites": [
{"id": "inventory", "activate": ["--itest=inventory"]}
],
"ui": [
{
"id": "inventory",
"kind": "panel",
"slot": "ModBeforeUIPanel",
"scene_path": "scenes/ui/inventory_panel.tscn",
"button": {
"icon": "bag",
"locale": "ui/inventory/title",
"index": 20
},
"priority": 10
}
]
}